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Tool Asking for The Impossible

Posted: Thu Aug 31, 2006 8:12 am
by metkillerjoe
OK, I'm making a set of moving doors (animation and such), but when I try making a tag for the model it gives me this error:

Code: Select all

08.31.06 08:55:47  file_create('tags\<none>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
08.31.06 08:55:47  couldn't create tag file 'tags\<none>.shader_model'
08.31.06 08:55:47  failed to create new tag '<none>.shader_model'
There can be no symbols such as '<' '>' while naming a file, so I went into max and tried to see if there was any extra material (I used multi-sub objects) and there was none. So, I am confused why tool would be asking for something that is none existant but also impossible to create (I tried solving the problem by actually making a dummy .shader_model call "<none>", but of course that didn't work.).

Help Anybody?

Posted: Fri Sep 01, 2006 12:28 pm
by FleetAdmiralBacon
You have a mesh with no material applied, give it one and it'll fix your problem.

Posted: Fri Sep 01, 2006 1:57 pm
by metkillerjoe
Sorry, to ask for a lock. I figured out why it gave me that error.

I named the nodes: "door left frame" and "door right frame"

When I just should have said: "frame left"

So, problem fixed. Still, I wish why my doors won't animate in game even though tool and sapien give me no errors when putting the doors in.

Any help on this would be greatly appreciated.

Thanks for responding though. :D