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Need Help using/placing dynamic lighting

Posted: Sun Aug 27, 2006 9:53 am
by metkillerjoe
Hi, I've searched throughout halomods.com and some other websites, but nobody (that I've seen) has a tutorial for placing/using dymanic lights or any sort of light emitters.

I'm doing an indoor level with no sky, so I would really appreciate any help.

Thanks for your time and patience.

Posted: Sun Aug 27, 2006 11:43 pm
by p0lar_bear
I would advise against dynamic lights; lower-end video cards can't render dynamic lighting, and it can cause strain if too many lights are placed.

What you do is make your shaders emit radiosity; mess with a shader_environment tag in Guerilla to figure it out.

You can also make what I call a radiosity plane, put in logical spots to create a glow. You give the plane a shader is render-only. two-sided, and that has no bitmap applied, or a bitmap with no alpha channel (so it's invisible). Then you add radisotiy properties to the shader tag to have affect the lightmap when you run radiosity.

Posted: Mon Aug 28, 2006 2:50 am
by metkillerjoe
Thanks I'll remember that.

But could you also tell me how to place dynamic lights because this won't be for public release.

Thanks for your time and patience.

RE: Need Help using/placing dynamic lighting

Posted: Mon Jan 08, 2007 8:53 am
by tcblmaster
Go to tags\levels\a50\devices and there are some light emmiters to play around with, if you don't have them then extract them from a50.map using HEK+ or download theghost's tag pack that includes all the files form the SP levels.

TCBLMA$TER

Posted: Mon Jan 08, 2007 12:34 pm
by D
well find a light texture apply it to a plane any were u want but make sure ur material has ! after it for rendering only