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Strange error.

Posted: Mon Aug 14, 2006 1:05 am
by el crappio
Ok, here is what happened.

I created a weapon in Gmax (Pic), gave it some rather bad skins, then UVW'd it. Then, I imported the Pistol's FP GBX Model using James Model Importer. I sacled down my gun to the Pistol, and deleted the Pistol. I moved all the markers and nodes to the correct places except the Frame Gun, and then coloured all the markers and nodes gray, gave them a Material ID of 1, and then scaled them down, except the Frame Gun. I changed the name of Frame Gun to Frame. I linked all the parts of my gun together, and then to the Frame.

I exported the gun in the Listener Window option using Chimp, then open up Grab Listener and saved it to data\weapons\silenced_pistol\models amed as silenced_pistol.jms, then I exported it again with the Listener Window option, opened up Grab Listener, and saved it to Data\weapons\Silenced_Pistol\fp\models and named it fp.jms.

I opened up both files, deleted everything before and including ---Begin JMS---. Then I deleted ---End JMS--- and all the crap like taht on both files. Then I changed frame to frame gun on both files.

But, when I go to compile in Tool++, I get a strange error which says lots and lots of stuff about shaders. It keeps saying about choosing shader type, then it slows down my computer for ages, and dosn't respond. I then have to shut Tool++ off with Ctrl Alt Delete.

Help!!!

Posted: Mon Aug 14, 2006 4:55 am
by llama_juice
you have to have a corrisponding shader for all of your bitmaps you make

if you dont make the shaders before you try to convert the model in tool, tool freaks out

Posted: Mon Aug 14, 2006 5:23 am
by el crappio
If I was exporting a gun with custom bitmaps, would I do this:

Create a folder in Tags/weapons/silenced_pistol and name it shaders, create shaders for all the bitmaps, and put the shaders in there?

or would I do the same thing but in Data.

Posted: Mon Aug 14, 2006 6:41 pm
by vote1sanches
yes. Shaders go in tags not data