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tool probelm

Posted: Sat Jul 01, 2006 5:37 am
by xbox
im making an sp-mp multyplayer map pack and when i tried to compile a30 i get this error message

Code: Select all

07.01.06 09:06:31  tool pc 01.00.00.0609 ----------------------------------------------
07.01.06 09:06:31  reference function: _write_to_error_file
07.01.06 09:06:31  reference address: 42ca20
07.01.06 09:06:31  Couldn't read map file './toolbeta.map'
07.01.06 09:06:34  invalid detail object data in structure levels\a30\a30_b
07.01.06 09:06:37  loc: Tried to add item ui\multiplayer_game_text with different size (9976) than expected (10128).
07.01.06 09:06:37  loc: Tried to add item ui\shell\main_menu\settings_select\player_setup\player_profile_edit\controls_setup\controls_binding_labels with different size (1192) than expected (1292).
07.01.06 09:06:37  loc: Tried to add item ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\ctf_edit\ctf_labels with different size (324) than expected (380).
any help?

Posted: Sat Jul 01, 2006 3:11 pm
by V0Lt4Ge
Looks like:

"ui\shell\main_menu\settings_select\player_setup\player_profile_edit\controls_setup\controls_binding_labels"

and

"ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\ctf_edit\ctf_labels"

are missing or corrupted in some way. I would say to try to extract them with HEKPlus from a PC map and put them in your tags folder and try again.

Posted: Sat Jul 01, 2006 3:37 pm
by FleetAdmiralBacon
No, those are not problems. The problem is here:
07.01.06 09:06:34 invalid detail object data in structure levels\a30\a30_b
The detail objects (grass and other single-plane plants and stuff) are corrupted.
The other stuff just means it can't add the unicode_string_lists specified into the loc.map. It's nothing, really, but it can be a pain because you have to change references on some things because they can't be added...

Posted: Thu Jul 06, 2006 6:10 am
by xbox
sry if this is to big a bump but..
so do i just extract with hek++
and i just deleted loc.map and tool made a new 1 and it didn't have that other stuff but it still had the detail object thing