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Sapien...making my map laggy and without color...

Posted: Fri Jun 30, 2006 11:33 am
by flyinrooster
Well, i finally got to the point where i could open my map in sapien (well, scenario). I punched in the commands "radiosity_quality 0" and "radiosity_start" well the numbers instantaneously turn to 0, without counting down (dunno if thats a problem or not). Then, when i look around, my map makes the camera VERY laggy, AND it has no color. can someone tell me what the problem is and how to fix it? thx

Posted: Fri Jun 30, 2006 2:00 pm
by skyline GT-R
Well, for starters, you have to wait for the numbers to run fully. Also, you have to type in radiosity_save once it has finished, and without colour, it might be that your shaders do not have bitmaps.

P.S- run radiosity trough tool, much easier and for betas you can adjust the settings. The command is: tool.exe lightmaps levels\test\tutorial\tutorial tutorial 0 0.99999 < this number has to be a decimal.

Posted: Fri Jun 30, 2006 7:27 pm
by flyinrooster
first of all, i did put bitmaps in the shader, but i appreciate the info you gave me. i will try all of these, and thx for your help!

[edit] btw, i do not have an alpha in the ground bitmap....should i? i still changed the texture to dxt3, but should i add in an alpha?

Posted: Sat Jul 01, 2006 5:15 am
by skyline GT-R
Well, usually the alpha is used for specifying what part of the bitmap gets primary and secondary detail. Look at Blood Gluch's ground texture's alpha.