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sapien textures problem.

Posted: Fri Jun 09, 2006 7:16 pm
by vote1sanches
Im trying to get textures to appear in sapien. I can get my ground, but thats it. Heres what ive been doing to try to get another texture (aka building or base) to appear in sapien.

In 3ds max i have 3 standard materials: +sky, (mapname)_ground, and Base01.
In my data\levels\(mapname)\bitmaps folder, i put my (mapname)_ground.tif AND my Base01.tif.
I compiled them in tool successfully.
I then made a shaders folder in tags and made a shader_environment for each, and made my base mapes the corresponding bitmaps.
I open sapien and do the radiosity commands and radiosity_save.
My ground texture appears, but the building texture doesnt. The building was a seperate box linked to the frame.

Posted: Sat Jun 10, 2006 5:27 am
by Patrickssj6
What I always do is attach all the model to my level.

Posted: Sat Jun 10, 2006 1:09 pm
by vote1sanches
i did that. it stilll didnt work. I even tried making it a part of the ground by deleteing faces.

The problem i think is in the shader or bitmap, because the bitmap does not show up in gurilla

Posted: Sat Jun 10, 2006 1:15 pm
by Patrickssj6
Yeah that could be too.

Posted: Sat Jun 10, 2006 3:56 pm
by vote1sanches
how can i fix this?

Posted: Sat Jun 10, 2006 4:02 pm
by Patrickssj6
Try to redo them.