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No textures showing in sapien

Posted: Tue May 30, 2006 5:12 pm
by jason jx
Its been a while since i last posted here, anyways i will get to the point...

I make my map with applied textures and save it as a JMS file and run it through tool.exe to make the tag. I then open up guerilla and add the sky and the starting weapons. Now when i run the scenaro tag through sapien it opens but no textures have been applied to the map, also no sky has been added. I do a radiosity quality of 0 or 1 or whatever to see if it makes any difference but it takes less than a second and makes no difference...

and yes i have done that +sky thing for the sky texture thing in the materials window on 3ds max, i even watched video tuts and watched how they apply the textures to their map and i have done it the exact same as the way they did it. But i have came out with this problem.

Image

any help is appriciated

Posted: Tue May 30, 2006 5:27 pm
by Excal
Have you tried the radiosity_start command?

Posted: Tue May 30, 2006 5:29 pm
by jason jx
Excal wrote:Have you tried the radiosity_start command?
Yeah and it just run's the radiosity for like under a second and makes all them 0.00000000's come up... nothing different happens

Posted: Tue May 30, 2006 5:29 pm
by Patrickssj6
Excal wrote:Have you tried the radiosity_start command?
He must otherwise the numbers wouldn't have shown up.You have to type radiosity_save.I think thats what Excal meant.

Posted: Tue May 30, 2006 5:32 pm
by Excal
Patrickssj6 wrote:
Excal wrote:Have you tried the radiosity_start command?
He must otherwise the numbers wouldn't have shown up.You have to type radiosity_save.I think thats what Excal meant.
yeah, I'm a bit rusty, ;)... try that jason.

Posted: Tue May 30, 2006 5:36 pm
by jason jx
Nope :(

I have done all 3 commands

radiosity_quality 0
radiosity_start
radiosity_save

nothing happens the untextured map remains the same

Posted: Tue May 30, 2006 5:36 pm
by Patrickssj6
Do you have a good graphic card?

Posted: Tue May 30, 2006 5:41 pm
by jason jx
Patrickssj6 wrote:Do you have a good graphic card?
Yeah, and its well good enough to run halo. Geforce 6800gt

Posted: Tue May 30, 2006 5:43 pm
by Patrickssj6
Do you have a sky set in Guerilla and 3ds max?

Posted: Tue May 30, 2006 6:05 pm
by jason jx
Yeah i have set a sky in both programs. If your wondering on how i have done the textures in 3ds max heres a pic

Image

Posted: Wed May 31, 2006 10:51 am
by genwhite
if you want to do a radiosity, do it in tool. i had the same problem, and when you do radiosity in tool it works much faster. type

"tool lightmaps levels\yourlevel\yourlevel yourlevel 0 0.01"

type that, but without the quotation marks, and it should make the correct radiosity for your level. If the ground shows up as being covered in a bunch of different colors after running radiosity, it is because your graphics card is too low, but you should still be able to put in objects, vehicles, etc. If the sky doesnt show up, you may have named the sky wrong in the texture editor. you have to name it "+sky" but without the quotation marks, and then you have to recreate the scenario and shaders etc. and then redo everything. if it still doesnt work, tell me what problems you are having in this forum. :)

Posted: Wed May 31, 2006 10:18 pm
by p0lar_bear
Er, what sky are you using? It almost looks like c20_interior, only a darker blue.

Posted: Thu Jun 01, 2006 6:35 am
by jason jx
I fixed it now, it was somthing really stupid... :oops:

anyways thanks for all the help guys