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Vehicle tags not working after updating global.global

Posted: Thu May 18, 2006 4:34 pm
by h2snipa
Ok i added a vehicle to a bloodgulch.scenario It loaded up fine no errors and i checked to make sure all the tags were linked together the way tthey should. I place the vehicles as totally new ones I dont want to replace the ones that are alreay on the map. I save it and go to Guerilla open up globals.globals go down to Vehicles in between Multiplayer infromation snd sounds. Because these are New vehicles and Im not taking out old ones i clicke add. I link the vehicle to the vehicle browser box. Save with no errors. Build the Map, no errors. Then run it when i get into the game the vehicles dont show up but i can tell their, there because when i walk to where they should be i get pushed away. but nothing comes up say press (button) to enter vehicle.

Could some one please help.

Posted: Thu May 18, 2006 4:38 pm
by Patrickssj6
You used the hacked version of guerilla right(Kornmann)?

When you add vehicles Halo takes the first 5 only the rest gets compiled into the map but don't show up.I know it doesn't make any sense.You can let it spawn when you go into devmode and type cheat_all_vehicles but thats only for testing.

What you have to do is getting a special script or name the custom vehicle like one of the existing ones so name your custon vehicle mp_ghost.vehicle so you have it to times but 2 different vehicles.

Posted: Thu May 18, 2006 5:51 pm
by FleetAdmiralBacon
ACtually, it makes perfect sense
They are there in a specific order that is linked to the UI file.
YOu know how you can set the vehicles up in game setup? It has to do with that.

Posted: Fri May 19, 2006 3:06 am
by h2snipa
No i used default Guerilla. So the special script lets you add more than the default vehicles. Were cant i get that.

And for renameing what do i have to rename just the vehicle or all the files that go with it. so i take a vehicle rename it to mp_ghost (or what ever) go to globals.globals and take the ghost link and change it to the vehicle that i want that i renamed to the ghost name. Ok but how do people have more then the default vehicles in there own created maps. Like Hugeass or the other one that just came out from that person. Is that the special script.

Posted: Sun May 21, 2006 3:03 pm
by Patrickssj6
Only the vehicle tag.Thats my trick :D

Posted: Sun May 21, 2006 5:03 pm
by h2snipa
Do i do it the way i said to because if thats how it didnt work. i also renamed the vehicle opened up sapian and added that vehicle so there would be 2 mp_ghost in the vehicle hierarchy.

Posted: Fri Jun 23, 2006 2:56 pm
by not_quite_a_nice_guy
no you add ur custom vehicle to the types then add it too the map then it will show up in the heirarcy(spellt wrong i know :) )view