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Tool ERROR couldn't update edge: How do I fix it?

Posted: Sat Apr 01, 2006 1:45 pm
by Classic
What does this mean and how do I fix it?

Code: Select all

C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe structure levels\t
est\outside outside
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
### ERROR couldn't update edge #2741 (red).
### ERROR couldn't update edge #3295 (red).
### ERROR couldn't update edge #2914 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.

C:\Program Files\Microsoft Games\Halo Custom Edition>

Error

Posted: Sun Apr 02, 2006 11:37 am
by Matooba
What progam are you using for modeling ie......3dsmax?
If so, download chimp script,
put it on desktop,
open map back up in 3dsmax,
run script chimp,
use Import WRL button on chimp menu,
navigate to Halo CE main directory,
scroll down till you see (Mapname.WRL) file,
Import it to 3dsmax,
Now the errors are in (red) as it is described in your post

Posted: Sun Apr 02, 2006 12:08 pm
by FleetAdmiralBacon
Or, use the built-in WRL importer for 3ds max...

Re: Error

Posted: Sun Apr 02, 2006 3:50 pm
by Classic
Matooba wrote:What progam are you using for modeling ie......3dsmax?
If so, download chimp script,
put it on desktop,
open map back up in 3dsmax,
run script chimp,
use Import WRL button on chimp menu,
navigate to Halo CE main directory,
scroll down till you see (Mapname.WRL) file,
Import it to 3dsmax,
Now the errors are in (red) as it is described in your post
I know how to do that but how do I fix it I'v rebulilt the area twice.

Posted: Sun Apr 02, 2006 6:07 pm
by nsilva
You edit the red... Thats how.

Posted: Sun Apr 02, 2006 8:51 pm
by Classic
nsilva wrote:You edit the red... Thats how.
Edit it how? Deleat it? Merge it. How do I edit it?

Posted: Mon Apr 03, 2006 3:15 pm
by SuperSunny
Okay, once you import, you view where the error is. Then, delete whatever you imported. Edit your original geometry, and fix up that error. Delete faces, merge faces, whatever. There are holes/overlapping geometry. Fix that up, export again, compile again.

Posted: Tue Apr 04, 2006 9:54 am
by Classic
SuperSunny wrote:Okay, once you import, you view where the error is. Then, delete whatever you imported. Edit your original geometry, and fix up that error. Delete faces, merge faces, whatever. There are holes/overlapping geometry. Fix that up, export again, compile again.
Okay I have no overlaping planes or holes and I compleatly redid the erea ans I still get the error, and when I atach the object to anything else it makes every edge on the atached object an error too. I have the exact same set up in 4 different places on my map and 2 out of 4 work. So why can't I get this one to? :evil:

errors

Posted: Wed Apr 05, 2006 4:03 am
by Matooba
If you open you map in 3dsmax and convert it to editable mesh, you can then open a modifier called STL Check and see if your fixing them as you go. It gives you the face and edge error counts.