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tool structure error, in the pvs *FIXED*
Posted: Wed Mar 29, 2006 7:12 am
by boo_diddly
Hello, im having a problem with tool *obviously* im getting this error:
building pvs... EAX: 0xFFFFFFFFE
EBX: 0x000000001
ECX: 0x00012F268
EDX: 0x00012F268
ESP: 0x00012F268
ESI: 0x00012F268
EPB: 0x00012F268
ESP: 0x00012F268
EIP: 0x00012F268, C3 9C 81 0C ????
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#127 array->element_size==element_size
*actually i copied and pasted the error from a diffrent
thread that i found, which did not get solved either. BUT this is the same error that i have, none the less.*
Is this because the ammount of faces *35513 is the current total* or I have render-only faces outside of my level *i also get an error about surfaces clipped to no leaves, is that the render-only faces outside the level?*?
Posted: Wed Mar 29, 2006 11:33 am
by nsilva
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#127 array->element_size==element_size
Ever think having halo source is illegal?
I know it might be talking about something in the exe or disk but i doubt it so dude your kind of screwed if an admin sees this topic.
Posted: Wed Mar 29, 2006 1:41 pm
by boo_diddly
wishful thinking
the error is from tool. it looks like tool is looking at something and seeing 2 diffrent sizes.
Posted: Wed Mar 29, 2006 2:19 pm
by nsilva
boo_diddly wrote:wishful thinking
the error is from tool. it looks like tool is looking at something and seeing 2 diffrent sizes.
But this is on the halo game not illegal source right? Ive never sen that error so im a little behiind on what you mean
Posted: Wed Mar 29, 2006 7:39 pm
by boo_diddly
yes it is a legal copy of halo pc. BUT it is not from halo pc, it came up while restructuring with tool.
heres *basicaly* the whole structure error I get:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\test\sandstorm sandstorm
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... EAX: 0xFFFFFFFFE
EBX: 0x000000001
ECX: 0x00012F268
EDX: 0x00012F268
ESP: 0x00012F268
ESI: 0x00012F268
EPB: 0x00012F268
ESP: 0x00012F268
EIP: 0x00012F268, C3 9C 81 0C ????
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#127 array->element_size==element_size
Is this a problem with the amount of faces, or do I have a hidden problem in my level and tool is choking on it? Also WTF does pvs mean?
*short stat list*
35513 faces
20 textures
Posted: Sun Apr 02, 2006 9:05 am
by boo_diddly
WOHOO!!! I fixed it!
<(00<)(>00)><(00<)(>00)>
I had a problem with one of my shaders, I had the fog plane tag ($) behind the wrong one. oops?
oh during that adventure I also found 2 other pvs errors related to my $. I had one where it was:
"EXCEPTION halt in \halopc\haloce\source\memory\array.c,#127 array->element_size>0"
and
"EXCEPTION halt in \halopc\haloce\source\memory\array.c,#127 array->element_size
EXCEPTION (That's all I know.)"