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Sapien error locate you nearst bungie programer

Posted: Tue Mar 21, 2006 8:15 pm
by butter34
When I instll a vehicle like the kestrel and then go into sapien and select the vehicle. It gives me a error saying that the proper file coudnt be loacated and to loacate you nearest bungie programer. What am I doing rong and how do I fix it so I can put into my map.

Re: Sapien error locate you nearst bungie programer

Posted: Wed Mar 22, 2006 7:13 pm
by nsilva
Put it in HCE Root DIR > tags > Vehi

If you still get errors open the .vehicle in G and whereever its red there are errors.

If it STILL doesnt work you phail at life :P

Posted: Wed Mar 22, 2006 8:56 pm
by butter34
ok I finaly got it to appear into sapien without the pain in the ... error. But when i go to compile the final thing it dosnt show up in the game. O and it fail in life not phail. :roll:

Posted: Thu Mar 23, 2006 7:24 am
by p0lar_bear
You need to open your globals.globals tag and change one of the multiplayer vehicles listed in there with your custom vehicle.

Posted: Thu Mar 23, 2006 10:06 am
by butter34
So I find the global.global tag and go and rename the custom vehicle the ghost or something. Or do i open it in G. Also theres no way for me to keep all the original tags and the new one.

Posted: Thu Mar 23, 2006 11:53 am
by nsilva
butter34 wrote:So I find the global.global tag and go and rename the custom vehicle the ghost or something. Or do i open it in G. Also theres no way for me to keep all the original tags and the new one.
You open up Guerilla and then open globals.global or w.e the hel lit is in it and replace the lets say ghost with the custom vehicle. And there are ways of maing others show up. But i forgot, i havent done this in a month or so.

And its cooler to say phail. I guess you dont go to many forums.

Posted: Thu Mar 23, 2006 2:47 pm
by butter34
Ok whats w.e the hel lit. I dont know how to read bad typing.

Posted: Thu Mar 23, 2006 2:55 pm
by nsilva
butter34 wrote:Ok whats w.e the hel lit. I dont know how to read bad typing.
Oh im sorry your royal hineass. Im in rush doing important things and i just taek a few minutes to help out.

Put it to fucking gether anyone who has a 3rd grade knowledge can fix mispeled words. So next time dont be a dickoff to people who try and help.

Posted: Thu Mar 23, 2006 3:06 pm
by butter34
Ok dude sorry I wasnt trying to be a dickoff. But what dose w.e the hel lit. Sorry dude I apoligize.

Posted: Thu Mar 23, 2006 3:13 pm
by nsilva
butter34 wrote:Ok dude sorry I wasnt trying to be a dickoff. But what dose w.e the hel lit. Sorry dude I apoligize.
Ok im also in a bad mood cause of some stuff thats happening.

I meant what ever the hell it

Posted: Thu Mar 23, 2006 5:40 pm
by butter34
Ok heres what I did I opened globals.globals in G and went to vehicles down at the bottom. Then took the scroll down bar selected the ghost and opened the wasp. Then saved after fixing everything rong with the wasp like the sounds and what not. Then I opend bloodgulch.sceniaro and put it into the map with no problem. Then saved and compiled and it sill didnt show up in the game. What am i doing rong.

Posted: Thu Mar 23, 2006 8:56 pm
by p0lar_bear
Does your gametype support Ghosts?

Won't show unless you set the gametype to spawn Ghosts.

Posted: Thu Mar 23, 2006 9:02 pm
by butter34
Hayalooya praise the lord I figured it out, and then he wasnt able to drive it. Can somebody tell me how I make it drivable. Im guessing it has to do something with strings.

Posted: Fri Mar 24, 2006 7:12 am
by p0lar_bear
Animations.

Most likely, the wasp came with a cyborg.model_animations tag. Make a copy of the original cyborg.model_animations tag and put the new one in the characters\cyborg folder.

Posted: Fri Mar 24, 2006 10:13 am
by butter34
Ya once I saw that I droped the strings idea. Thanks and the same to everyone else hwo helped.

Posted: Fri Mar 24, 2006 1:40 pm
by nsilva
Well, I tried. Im glad you figured it out tho.