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Gun that spawns AI

Posted: Sat Feb 11, 2006 3:41 pm
by [MT]Omalley
It may sound strange, but what if the flood were on your side against the covenant. In HMT, i was able to swap projectiles with bipeds. In Kornman00/guerilla, I cant do it as easily. I have all the actor varients that I want, but I can not change the projectile to anything that is not a *.projectile file. Any way to shoot bipeds/actors?

Posted: Wed Feb 15, 2006 4:16 pm
by Hiei3
This is a really good question, I'm just starting to get into CE modding as well, and Guerilla isnt quite as simple as HMT, eh? Lol. Well I'll watch this post and hopefully there's an answer.

Posted: Wed Feb 15, 2006 6:05 pm
by skyline GT-R
There is a way for them too shoot models of bipeds, change the projectiles gbxmodel to a flood or elite model.
You can add an effect to the detonation of the projectile which will allow it to spawn a biped i think...

Posted: Sat Feb 18, 2006 6:44 pm
by Hiei3
so does that mean guerilla is pretty much like HMT?