Argh... tags aren't working...
Posted: Sun Jan 15, 2006 11:01 pm
Well, I decided to poke some stuff around in Guerilla (first time I'd touched anything from the HEK), and edited the AR tags, then saved them into a new folder (with a different name). I then went and changed the bits where it links to another tag so that it linked to the ones in the new folder. The ones I didn't edit I just copied and pasted into the folder.
I edited a few things... under the weapon tag I edited accuracy and magazine capacity, changed its identfier thing from "ar" to "ma5b", under projectile I edited range, gravity modifier, speed and the volume of the impact sound, plus material responses, under contrail I just changed its upper and lower colour bounds, under damage I increased lower and upper bounds, ticked "can cause headshots", changed around some damage multipliers, and under trigger damage I made the permanent camera impulse -0.012 (which should cause upwards recoil). All fairly standard and basic changes, which I've done many, many times in HMT with Phenomena's plugins, yet when I zipped the folder and sent it to Tabasco Sauce to put into his test map for me (like I said, I'm a total HEK n00b), it either gave him errors or had little or no effect on the ingame assault rifle. First I changed the tag names, e.g. from "bullet.projectile" to "762.projectile", that gave him errors, so I redid each tag and left the names alone, and now none of my tags seem to have any effect on the in-game assault rifle. He swears blind that he did everything right, so I am now wondering what could've gone wrong with the tags and how I can fix them. Given that I have only a minimal idea about what I'm doing, it's probably some really stupid mistake, but all the same I can't imagine why they dont work.
Any ideas?
I edited a few things... under the weapon tag I edited accuracy and magazine capacity, changed its identfier thing from "ar" to "ma5b", under projectile I edited range, gravity modifier, speed and the volume of the impact sound, plus material responses, under contrail I just changed its upper and lower colour bounds, under damage I increased lower and upper bounds, ticked "can cause headshots", changed around some damage multipliers, and under trigger damage I made the permanent camera impulse -0.012 (which should cause upwards recoil). All fairly standard and basic changes, which I've done many, many times in HMT with Phenomena's plugins, yet when I zipped the folder and sent it to Tabasco Sauce to put into his test map for me (like I said, I'm a total HEK n00b), it either gave him errors or had little or no effect on the ingame assault rifle. First I changed the tag names, e.g. from "bullet.projectile" to "762.projectile", that gave him errors, so I redid each tag and left the names alone, and now none of my tags seem to have any effect on the in-game assault rifle. He swears blind that he did everything right, so I am now wondering what could've gone wrong with the tags and how I can fix them. Given that I have only a minimal idea about what I'm doing, it's probably some really stupid mistake, but all the same I can't imagine why they dont work.
Any ideas?