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how do you insert vehicle tags into maps?
Posted: Sun Oct 16, 2005 5:56 pm
by hufger
vehicles tags that i have downloaded like the wraith or pelican
Posted: Sun Oct 16, 2005 11:23 pm
by Timo12
halo can only have 6 vehicles, so you need to take one out, to put a new one in (unless you have awesomesauce scripting h4x)
1.go into halo ce\tags\globals, and
2.back-up yer globals.globals.
3.then open it up in guerilla. scroll down about 3/4 of the way and you should find the vehicles tab.
4.open up the list thing, and click "c gun turret_mp" (it's the covvie gun turret btw).
5.hit delete, then hit add.
6.go to your tags\vehicles folder and find your vehicle (yes your vehicle has to be in there =p)
7. hit file,save.
8then open up your map in sapien
8.and in the heirachy view, navigate to your vehicles folder (should be missions\objects\units\vehicle)
9.right click anywhere in the game window,
10. and in the properties view, change the "none" to your vehicle.
11. viola! it's in-game. save your scenario and compile.
12. make sure your game type has the vehicles set to "custom" and there is 4 of everything.
oh, and if you can't get it to show up, start halo CE up in devmode, load yer map and hit ~. then type "cheat_all_vehicles" without the quotes and it should come up.
^^prolly the fuzziest tut evar, but meh
i did what you said
Posted: Mon Oct 17, 2005 4:32 pm
by hufger
but for some reason when i open sapien it exits out what do i do now
Posted: Mon Oct 17, 2005 4:32 pm
by hufger
i did what you said but when i try to pen sapien it exits immediatly what do i do now?
Posted: Mon Oct 17, 2005 4:33 pm
by infamouslink
thats because of your map um read debug.txt and post the errors at the bottom
Posted: Mon Oct 17, 2005 4:36 pm
by hufger
where is debug.txt
Posted: Mon Oct 17, 2005 4:41 pm
by hufger
oh i found it this is what it says:
10.17.05 17:36:57 sapien pc 01.00.00.0609 ----------------------------------------------
10.17.05 17:36:57 reference function: _write_to_error_file
10.17.05 17:36:57 reference address: 401b13
10.17.05 17:36:57 Couldn't read map file './sapienbeta.map'
10.17.05 17:36:57 CreateDevice succeeded with refresh rate = 0
10.17.05 17:36:57 Increasing sound decompression buffer size to 1048576 bytes
10.17.05 17:37:08 local player 0, weapon (0x0), deleted unexpectedly
10.17.05 17:37:48 file_open('tags\vehicles\h2ghostfinal\newghost\newghost.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
10.17.05 17:37:48 couldn't open gbxmodel tag 'newghost.gbxmodel'.
10.17.05 17:37:48 file_open('tags\vehicles\h2ghostfinal\newghost\newghost.model_animations') error 0x00000003 'The system cannot find the path specified. '
10.17.05 17:37:48 couldn't open model_animations tag 'newghost.model_animations'.
10.17.05 17:37:48 file_open('tags\vehicles\h2ghostfinal\newghost\newghost.model_collision_geometry') error 0x00000003 'The system cannot find the path specified. '
10.17.05 17:37:48 couldn't open model_collision_geometry tag 'newghost.model_collision_geometry'.
10.17.05 17:37:48 file_open('tags\vehicles\h2ghostfinal\newghost\newghost.physics') error 0x00000003 'The system cannot find the path specified. '
10.17.05 17:37:48 couldn't open physics tag 'newghost.physics'.
10.17.05 17:37:48 file_open('tags\vehicles\h2ghostfinal\newghost\sounds\boost.sound_looping') error 0x00000003 'The system cannot find the path specified. '
10.17.05 17:37:48 couldn't open sound_looping tag 'boost.sound_looping'.
10.17.05 17:37:48 file_open('tags\vehicles\h2ghostfinal\newghost\sounds\boost_start.sound') error 0x00000003 'The system cannot find the path specified. '
10.17.05 17:37:48 couldn't open sound tag 'boost_start.sound'.
10.17.05 17:37:48 file_open('tags\vehicles\h2ghostfinal\newghost\sounds\boost_loop.sound') error 0x00000003 'The system cannot find the path specified. '
10.17.05 17:37:48 couldn't open sound tag 'boost_loop.sound'.
10.17.05 17:37:48 failed to load sound_looping tag 'vehicles\newghost\sounds\boost'
10.17.05 17:37:48 file_open('tags\vehicles\h2_ghost\effects\boost.damage_effect') error 0x00000003 'The system cannot find the path specified. '
10.17.05 17:37:48 couldn't open damage_effect tag 'boost.damage_effect'.
10.17.05 17:37:48 failed to load effect tag 'vehicles\newghost\effects\boost'
10.17.05 17:37:48 file_open('tags\vehicles\h2ghostfinal\newghost\newghostghostgun.weapon') error 0x00000003 'The system cannot find the path specified. '
10.17.05 17:37:48 couldn't open weapon tag 'newghostghostgun.weapon'.
10.17.05 17:37:48 failed to load vehicle tag 'vehicles\newghost\newghost'
Posted: Mon Oct 17, 2005 4:58 pm
by CKY2K
read the lines and it tells you why it doesnt open.
Posted: Mon Oct 17, 2005 5:04 pm
by hufger
k i will try
Posted: Mon Oct 17, 2005 5:05 pm
by Patrickssj6
BTW you can have more then 6 vehicles in one map.If someone wats to mess with me..i take it

Posted: Mon Oct 17, 2005 5:42 pm
by hufger
hey patrick
have you ever used the civillian warthog tags?
if so where do i put the civinoturret.bitmap thing
Posted: Tue Oct 18, 2005 10:54 am
by Patrickssj6
Put them anywhere.I never used them but put them in a folder somewhre in the tags folder.Then open the warthog.shader_model with guerilla and redirect the bitmaps to the new one.