Ok, so I dont get any errors when compiling besides this:
choose a type for the shader
<SHADER\MATERIAL NAME>:
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):
I keep selecting the numbers and finally it does not compile the map, it only dumps all the shaders to the tags folder, each every one is 1kb in size...
Does that mean it cant find the bitmaps?
Please help
And yet another Tool problem :P
Maybe this will help a bit more...
I start the compile:

Then I start typing in the numbers according to their type...
Then it ends... :S

And all of those it places in the tags folder, each and every one of those has the same size, roughly 0.9 KB (~1kb)
So I am either very stupid, or this is a very stupid tool
I start the compile:
Then I start typing in the numbers according to their type...
Then it ends... :S
And all of those it places in the tags folder, each and every one of those has the same size, roughly 0.9 KB (~1kb)

So I am either very stupid, or this is a very stupid tool
