IS there a tutorial on how to export nodes from a ghost?

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SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

IS there a tutorial on how to export nodes from a ghost?

Post by SMASH »

Is there a tutorial on how to export nodes from a ghost? What I am making is similar but not the same. Also does anyone know how to create firing animations and how to make them a tag? Also an overall tutorial on how to make a tag would be nice.

[EDIT]

Actually I was just looking at the ghost nodes and those aren't what I'm looking for. Is it possible to create my own tags and give them my properties instead of copying them from another vehicle? I am so confused with this tagging stuff. For 1, the "fire" node is the one where the ghost shoots from I'm guessing but I need it to shoot out rockets since I'm doing a hovercraft. Also It has "submerged" twice. What the heck does that mean? Also, last but not least, can anyone tell me what "frame hull", "frame gun", "frame left flap", "frame right flap", "frame seat", "driver", "running lights", and why is everything repeated so much? Here is the full list of nodes in a ghost.

5
frame hull
-1
0.3927908 0 0.1711048
0 0 0 1

frame guns
0
0.74856 -0.00056829 0.04801934
0 0 0 1

frame left flap
0
0.5562949 0.3425312 0.09463587
-0.653281 -0.653282 -0.270598 0.270598

frame right flap
0
0.5562949 -0.3441631 0.09463587
-0.653281 -0.653282 -0.270598 0.270598

frame seat
0
0.1836541 0 0.1001086
0 0 0 1
29

primary trigger
1
0.942027 0.1868789 0.07167396
0 0 0 1

primary trigger
1
0.942027 -0.1864878 0.07167396
0 0 0 1

right hand elite
4
0.1054073 -0.1500036 0.1792934
0.156497 0.176822 -0.14253 0.961212

left hand elite
4
0.1062001 0.1431804 0.1799845
-0.050781 0.155122 0.075869 0.983668

driver
4
-0.07500479 0 0.1144357
0 0 0 1

driver_elite
4
-0.1357142 0 0.1050349
0 0 0 1

cockpit light
0
0.2836838 0.00039123 0.3253211
-0.043619 0 -0.999048 0

running lights
0
0.2254162 -0.2160485 0.1217368
0 0 0.707107 0.707107

running lights
0
0.4186276 0.2084865 0.1225957
0 0 -0.707107 0.707107

running lights
0
0.4189633 -0.2162395 0.121873
0 0 0.707107 0.707107

engine
0
0.6250688 -1E-08 0.139337
0 0 0 1

submerged
0
0.1338495 0.00039122 0.5701803
-0.043619 0 -0.999048 0

right foot
0
0.1821491 -0.1257612 -0.07881773
-0.026615 0.303052 0.077204 0.949469

left foot
0
0.1866472 0.08428053 -0.08156282
0.068208 0.372493 -0.069619 0.922903

primary trigger
1
0.942027 0.1868789 0.07167396
0 0 0 1

primary trigger
1
0.942027 -0.1864878 0.07167396
0 0 0 1

right hand elite
4
0.1054073 -0.1500036 0.1792934
0.156497 0.176822 -0.14253 0.961212

left hand elite
4
0.1062001 0.1431804 0.1799845
-0.050781 0.155122 0.075869 0.983668

driver
4
-0.07500479 0 0.1144357
0 0 0 1

cockpit light
0
0.2836838 0.00039123 0.3253211
-0.043619 0 -0.999048 0

running lights
0
0.2254162 -0.2160485 0.1217368
0 0 0.707107 0.707107

running lights
0
0.4186276 0.2084865 0.1225957
0 0 -0.707107 0.707107

running lights
0
0.4189633 -0.2162395 0.121873
0 0 0.707107 0.707107

engine
0
0.6250688 -1E-08 0.139337
0 0 0 1

submerged
0
0.1338495 0.00039122 0.5701803
-0.043619 0 -0.999048 0

right foot
0
0.1821491 -0.1257612 -0.07881773
-0.026615 0.303052 0.077204 0.949469

left foot
0
0.1866472 0.08428053 -0.08156282
0.068208 0.372493 -0.069619 0.922903

fire
0
0.3427629 -0.1451518 0.276344
-0.23158 -0.264888 -0.856593 -0.37743

fire
0
0.5791492 -0.3707639 0.1824288
0.128596 0.286814 0.492297 0.811692
If war is hell, then is hell war?
SuperSunny





Posts: 231
Joined: Sat Jan 17, 2004 9:41 pm

Post by SuperSunny »

Get Steelix's GBX Model Converter. Export the nodes out of the gbxmodel with the tool. Add the max script that comes with the tool into your max script folder. Import it into Max.

http://www.halomods.com/forums/posting. ... ly&t=30697
Creator of Cel-Shaded BG...
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

Post by SMASH »

I have that and all but the nodeimporter doesn't work. I have 3DS MAX 7 if that has anything to do with it.
If war is hell, then is hell war?
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Aren't those the offests for the nodes?Anyway well the easiest thing to do is add them in 3ds max and move them around.
...left for good
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

Post by SMASH »

But I don't know what they do. Also not all of them apply to this hover tank I am doing. Also I have no idea how to do firing animations and hovering animation. Also, how do you like my sig? Made it myself :))
If war is hell, then is hell war?
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

5/10.But who cares about sigs anyway? :mrgreen:
Well firirng anim.Look into the animation files.Then scroll down and there should be sopmehwere a bunch of animations.Look at the firing anim.Select it and then look in the drop down meue if it is:
-Base
-Overlay

I'm just to lazy to describe.I'll take a look.Which fring anim do you want?From what vehicle?
...left for good
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

Post by SMASH »

I wanted to do a custom one. I want all the rockets to blast at one time, criss crossing eachother landing where the player is aiming. Then it would have to reload for 20 seconds. So I guess what I am looking for is part Rocket (or scorpion) firing animation but with 20 of them crisscrossing and divebombing where the crosshairs are. But then again I could just settle with all 20 doing the scorpion firing animation and then reloading for 20 seconds.
If war is hell, then is hell war?
SuperSunny





Posts: 231
Joined: Sat Jan 17, 2004 9:41 pm

Post by SuperSunny »

Doesn't work? Just tested it myself, works fine on the ghost. I have the node importer too. You might've not used it right. Save the nodes in the program as a txt.
Creator of Cel-Shaded BG...
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