I'm trying to make an exit animation for my turret, and for some reason I can't get the biped to move at all- he's supposed to jump up a little and to the right, and the pivot point of bip01 just stays there while the animation runs, and then he pops out of the sky 5 feet to the right after the exit animation is over. Any ideas?
I know the basics of animation (I've gotten multiple custom anims in game), but I can't seem to find the marker to animate so the cyborg moves like other vehicle exit animations... do I add another marker to the 3p animation, like #gunner or something, so it moves relative to the turret?
Thanks for your help in advance...
Custom exit animation problem...
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Ok... I'll be more specific I guess...
My #gunner enter marker seems to be where the enter animation starts, but the exit animation makes the MC walk in place, attached to the gunner marker apparently. From examining the markers of other vehicles like the banshee, it seems that the exit animation should reference the enter marker, but I'm thinking it may end up being the camera or something... does anyone know what I'm talking about? This is the last bug I need to fix with my turret...
My #gunner enter marker seems to be where the enter animation starts, but the exit animation makes the MC walk in place, attached to the gunner marker apparently. From examining the markers of other vehicles like the banshee, it seems that the exit animation should reference the enter marker, but I'm thinking it may end up being the camera or something... does anyone know what I'm talking about? This is the last bug I need to fix with my turret...
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Code: Select all
frame body
frame pole
#camera
#camera gunner
#gunner
#gunner enter
#gunner left foot
#gunner right foot
frame turret
#gunner left hand
#gunner right hand
#primary ejection
#primary trigger
frame barrel
turret_barrel
turret_gun
turret_pole
turret_base
BTW I just noticed that the Halo 2 turret does almost the same thing, so if I can't improve on this immediately, I'll just leave it as it is. Thanks for your help though...
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