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problem with breakable glass

Posted: Sat Aug 20, 2005 8:53 am
by gecko753
ok in this map, ive got some surfaces with a material with %- at the end of the name to make it 2 sided and breakable. so far so good.

i export the map, and then start with tool.

unfortunately, i dont know what order to do it in. so far ive been doing this:

1. structure levels\mines mines
2. structure-breakable-surfaces levels\mines
3. (open sapien and do radiosity)
4. build-cache-file levels\mines\mines

but this doesnt seem to work. plus, on step 2 where i do the breakable-surfaces, it just does the toolbeta is not found and thats it. im guessing im using the syntax wrong.

PLEASE can anyone help me? im almost done with this map!

Posted: Sat Aug 20, 2005 8:58 am
by Patrickssj6
wow i didn't even the 2. command exitst :shock: .Well i know that you have to name it right or you need on glass and one ~destroyed.But hands down finally someone who isn't a n00b.Can you just tell me from where you know that?

Posted: Sat Aug 20, 2005 5:42 pm
by gecko753
haha um ok.... i think i read it somewhere a while ago. if you make a ton of scenery objects that can break, it starts to lag, so the breakable glass is built into the scenario.

but yea i still need some help with my problem...