Doors
-
- Posts: 23
- Joined: Mon Aug 01, 2005 11:32 am
- Location: Nashville TN, USA
Doors
I need some doors.
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 23
- Joined: Mon Aug 01, 2005 11:32 am
- Location: Nashville TN, USA
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 23
- Joined: Mon Aug 01, 2005 11:32 am
- Location: Nashville TN, USA
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 23
- Joined: Mon Aug 01, 2005 11:32 am
- Location: Nashville TN, USA
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 23
- Joined: Mon Aug 01, 2005 11:32 am
- Location: Nashville TN, USA
-
- Posts: 4
- Joined: Mon Aug 01, 2005 11:13 pm
ok if yout a member of the gear box software forums i made a bunch of tutrials to do with doors.
getting them ingame and sync over the netcode.
and it aso covers the animations.
but you have to make the tags your self.
heres a link to the short version and how to make glass and doors in this thread.
http://gbxforums.gearboxsoftware.com/sh ... ight=doors
getting them ingame and sync over the netcode.
and it aso covers the animations.
but you have to make the tags your self.
heres a link to the short version and how to make glass and doors in this thread.
http://gbxforums.gearboxsoftware.com/sh ... ight=doors
Signature exceeded 3 lines of text.
-
- Posts: 23
- Joined: Mon Aug 01, 2005 11:32 am
- Location: Nashville TN, USA