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Creating Level, no textures showing up.

Posted: Sat Jun 18, 2005 1:26 pm
by boo_diddly
Hey, I'm trying to create my first actual level and im having a few problems. First the only textures that are showing up are the ground texture but no other textures, just shades of color. The base walls are gray, the floors are another shade, and the ladders are just black *though you can climb up on them*. I am using gmax, Chimp exporter 1.6, and a crappy gpx card so all I see in sapian is red, yellow, olive green, and black. The base in sapian is the same shades as in-game, except for a few triangles where its red/yellow/black.

right now this is my major problem, which when resolved then I can continue on the level, and maybe find other problems.

ps, i would attach immages but I dont know how, stupidly enough. can you tell me how so i can post images of the problem?

Posted: Sat Jun 18, 2005 1:52 pm
by Patrickssj6
shaders are set wrong

Posted: Sun Jun 19, 2005 9:54 am
by boo_diddly
i "fixed" the shaders, rebuilt the level, re-did radiosity, but i still dont see the textures, the shaders have the same name from the file, through gmax, and to the shader name itself. what else could be wrong?

add-
this might help:
WARNING: 1 clusters in structure_bsp levels\grace\grace have no background sound or sound enviroment.
...(general stuff w/o errors)...
Cache pack file bitmaps hits: 768 for 35.22M
Cache pack file bitmaps adds/misses: 16 for 1.19M
...(other cache pack files w/o misses)...

Posted: Mon Jun 20, 2005 12:15 pm
by Patrickssj6
ground.bitmap = ground.shader_environement

Posted: Mon Jun 20, 2005 5:35 pm
by [CL]9mm-Man
The names in gmax have to be the same as the .bitmap.

Posted: Mon Jun 20, 2005 5:36 pm
by Patrickssj6
no i don't think so but better do it

Posted: Mon Jun 20, 2005 5:40 pm
by [CL]9mm-Man
Yes they do...They also need to be the same name as the tif

Posted: Mon Jun 20, 2005 5:48 pm
by Patrickssj6
i made a map an hour ago and my lazyness came over and i didn't rename the tabs and it said no errors.But ok.

Posted: Mon Jun 20, 2005 7:07 pm
by boo_diddly
yep, all the names are the same from start to finish, could it be something that started in the gmax textures?