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Vehicle Problem

Posted: Tue Jun 14, 2005 3:30 pm
by Patrickssj6
I made my vehicle and got into sapien and when i trie to build the catch file it says:
Image

But doesn't the nodes have to be different from the collision?I mean you have to rename the markers in 3ds max for the collision or?
And what about the animation problem?

Posted: Thu Jun 16, 2005 9:16 am
by [users]axem
That means you did not make your collision properly, by nodes it means frames. So in the model where you have say a "frame hull" it needs to be in the same place in the collision. You dont need markers really for collision, unless you have special collision effects.(like a destructable vehicle)

Posted: Sat Jun 18, 2005 7:48 am
by Patrickssj6
so i can't delete these boxes wich are called frames.I have to rename the spheres and add some and delte some right?But what has to be linked to what?

These are the nodes that i need right?But which is to be linked to which?
Image

Posted: Sat Jun 25, 2005 2:53 pm
by Patrickssj6
Hello anyone?What do i need for the collsiion?What has to be linked to what?
PLZ HELP!!!

Posted: Wed Jun 29, 2005 12:13 pm
by [users]axem
It doesnt allways matter for it to be linked to everything. But it is allways best for you to make it neatly orginized etc. Example: #gunturret would be properly linked to frame turret

Posted: Wed Jun 29, 2005 12:18 pm
by Patrickssj6
for the collision i don't take the gunturret nodes

Posted: Wed Jun 29, 2005 12:52 pm
by [users]axem
Remember, Nodes are frames. So if its in the old collision tag, you put them in the collision file. Otherwise good ol tool well see a error.

Posted: Wed Jun 29, 2005 12:53 pm
by Patrickssj6
so the things i should rename in 3ds max for the collision are these boxes?i always renamed the spheres

Posted: Wed Jun 29, 2005 12:57 pm
by [users]axem
The spheres are usually the markers. They mark places like smoke on a weapon. They Usually have a # sighn infront of there names.

Oh and the frames usually have frame gun or frame tire on them.

For the collision, you dont really need markers. Just the nodes. If you need new nodes then just use the gbx model importer. Delete the old, add the new.

Posted: Wed Jun 29, 2005 1:28 pm
by Patrickssj6
do ineed the old ones or can i replace them completely?