Help with 3ds max 7.0 and Blitzkrieg plug-in

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
User avatar
Twinreaper




Literarian 50

Posts: 77
Joined: Tue Jun 07, 2005 7:13 pm

Help with 3ds max 7.0 and Blitzkrieg plug-in

Post by Twinreaper »

I recently decided to make a map for the exploitation of warthog stunts and gravity modding. When i read the tutorial for HKE, i followed the instructions to the T! When I start 3ds Max it wont initialize the plug-in. Dont bother posting back with replies like "are you sure you did this and that!" I dont need the run around! If someone knows the answer, just let me know in a kind direct way. (sorry about the attitude, i'm fustarted!)
WOW! Three years here, and I still haven't released any of my mods :oops:
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

if you have 3dsmax6 and over you need blitzkreigplugin 6
http://www.cortana.org//tafs/files_patch.taf
...left for good
__Blaz0__




Articulatist 100

Posts: 177
Joined: Fri Oct 03, 2003 7:29 am

Post by __Blaz0__ »

make sure the plugin is in this dir...

C:\3dsmax7\plugins

Also that you have the proper one. Blitz for max6 will work for 7. Then when you use, you will do a file.. export.. drop down to *.jms.

Hope that helps.,

__Blaz0__
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

and don't foreget to put the .dll files into the system32 folder
...left for good
User avatar
viperxp





Posts: 25
Joined: Mon May 23, 2005 9:01 pm

Post by viperxp »

then when you have done that stuff, when your ready to export your map, go to file then export, name ur file and click on file type and choose the blitz filtype which is .jms.
Signature exceeded 500x120 pixels.
Post Reply