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What is Tool.exe telling me? Sounds question

Posted: Thu May 19, 2005 3:10 pm
by Trance
Hi. I've devised a complex and sloppy method of pulling sounds from the Halo maps using HMT v3.5. I'm not sure if it's the player I'm using or HMT itself, but it chops off the last 1/5th second in the sound, which makes dialogue sound sloppy. Therefore I'm looking for another route, and trying out Tool.exe, since I saw something in there regarding sound effects. However, nothing I try makes a dent in the program! It spits out the same improper grammar message, and I don't know what to put into it. Is SFX extraction not what the function is used for?

EDIT: Can Guerilla open maps in Halo PC or CE? It gives me this "set your working directory" error. Is there a way to do this?

Posted: Thu May 19, 2005 5:17 pm
by SunnySharma
...ok, for the HEK, if your using it, pretend that HMT doesn't exist, because confusing the two in ANY matter, in anyway whatsoever, doesn't work.

Posted: Fri May 20, 2005 5:30 pm
by Trance
Are you certain? The absolute minimum I need is to get one or the other to play the sound, whole, through the sound card, so I can catch it with Audacity.

Posted: Fri May 20, 2005 7:23 pm
by [users]axem
First off, screw HMT, its only good for getting meta files to be converted to .tag form (wich sadly, the locals are not smart enough to even try converting tags with a hex editor) But, Your problem is in the file itself, first off, run this cammand from tool

tool sounds sound\_____\_____ xbox 1
or just use tool++ and use the cammand: sounds-by-type its a little easyer.

Posted: Fri May 20, 2005 8:02 pm
by Excal
I don't get it. Are you trying to extract sounds from Halo with tool or something...

Posted: Sat May 21, 2005 2:01 am
by Trance
What I want to know is if it's possible to go into a map (a completed one) and extract sound and dialogue from it using any program you're aware of. If not direct extraction, then at least playing the sound so that I can record it with Audacity. I've already got most of the gameplay SFX with Guerilla, but I'm trying for SP dialogue now.

Posted: Sat May 21, 2005 10:31 am
by an emu
u can extract a sound with hmt and then play the extracted ogg file with goldwave: http://www.goldwave.com/release.php goldwave can save the file as a bunch of filetypes so thats how u would do it

Posted: Sat May 21, 2005 5:11 pm
by Trance
Thank you very much. Now I get to see if I get a perfect reproduction this way.

UPDATE: Thank you so very much for pointing me to that wonderful piece of software. The dialogue ripping works perfectly, and I've even made an MP3 from the extracted chunks of one music file. Thanks again.

Posted: Sat May 21, 2005 10:05 pm
by an emu
your welcome. im also using this to get some sounds of the marines for my map. goldwave is a really cool program. try playing a song bakcwards and adding echo to it. u can also speed the sound up or slow it down. i had fun just playing one song over and over