Page 1 of 1

degenerated triangles...after i fix'em-they come back=wtf?!?

Posted: Thu May 12, 2005 1:08 pm
by Scooby Doo
Well...here's the problem i'm having with Containment CE right now( http://www.halomods.com/forums/viewtopic.php?t=24520 ):

you guys have to help me!!! sapien is driving me nuts(& tool). It keeps saying there's a degenerated triangle(or bad uvws, look at blue in error geometry). So, i go & fix them(using the debug.wrl), i recompiled & i got the same thing....? WTF!?!?!?!

This error is only showing up in sapien when i try to run radiosity...& yes i tried running radiosity in tool, too.

thanks for your help,
Scooby

Posted: Thu May 12, 2005 1:12 pm
by Patrickssj6
you don't open the debug.wrl open up the containment.wrl.second i had this probloem a hour ago.You just need to fix the uvw modifier by chnaging a few settings.than it worked for me.just show us the contaimnent.wrl file

Posted: Thu May 12, 2005 2:39 pm
by an emu
every face has to be uvw mapped. im sure u know that but just in case.
i got this in the earlier builds of aftermath because i extruded a face, changed its material id to my blank white skin and then forgot to uvw map it. i just went back and selected the id of my blank white skin and then just applied uvw map modifier to it and selected box.

Posted: Thu May 12, 2005 3:02 pm
by Scooby Doo
i meant the containment.wrl...

anyways, all the stuff shown in that is blue & green...

but i'll keep tryint things...

Posted: Mon May 30, 2005 8:03 pm
by HandMan
i had this probelm and i did have every face mapped with a material, my problem was that i had some +sky material where the ground material should have been.