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sapien not applying bitmap

Posted: Mon May 09, 2005 7:00 pm
by mxjf2
sapien is not applying the bitmap after radiosity of a quality 0.

im gonna try 1 and see if that works. :?

Posted: Tue May 10, 2005 4:36 am
by [users]axem
Do you have shaders with the bitmap in it?(ex map : weapons/battle_rifle/bitmaps/br_lod)
Ill be on aim from 5:00 to 10:00 central time.

Posted: Tue May 10, 2005 8:58 am
by Patrickssj6
for me neither but it doesn't matter.it means only that your graphic card sux like mine but ingame the will show up

Posted: Tue May 10, 2005 9:34 am
by Infern0
You just forgot to make a shader model i think. :) Make one with the bitmaps of your model in it, and save it as the same name as your bitmap, but then as shader_model.

Posted: Tue May 10, 2005 12:35 pm
by Waverunner
Video Card maybe?

Posted: Tue May 10, 2005 1:30 pm
by Patrickssj6
Waverunner wrote:Video Card maybe?
i said that already

Posted: Tue May 10, 2005 2:08 pm
by [users]axem
Like i said, you probably dont have the bitmap refrefrenced in the shader. Where you would refrence the bitmap is usually where it says map.

Posted: Tue May 10, 2005 6:15 pm
by mxjf2
Elite_commander wrote:You just forgot to make a shader model i think. :) Make one with the bitmaps of your model in it, and save it as the same name as your bitmap, but then as shader_model.
axem wrote:Like i said, you probably dont have the bitmap refrefrenced in the shader. Where you would refrence the bitmap is usually where it says map.
i remade the shader model, :cry: and when i look one direction in sapien it shows the whole level green, and when i look in another direction it changes to brown.

edit: if it helps to know im using the video tuts

Posted: Tue May 10, 2005 6:41 pm
by Patrickssj6
how good is your graphic card?if it is 64MB or lower the textures won't sho up in most cases

Posted: Tue May 10, 2005 6:59 pm
by mxjf2
Patrickssj6 wrote:how good is your graphic card?if it is 64MB or lower the textures won't sho up in most cases
lol its 32mb its just enough to run the game. but....when i load another .scenario tag like the one that is in levels\test\tutorial it shows it.

Posted: Tue May 10, 2005 7:07 pm
by Patrickssj6
for me too.I would ignore it because ingame they will show up.

Posted: Tue May 10, 2005 7:07 pm
by Patrickssj6
by the way did you type radiosity_save?

Posted: Tue May 10, 2005 7:38 pm
by an emu
the same thing happens to me. its all striped purple green orange blue. but in-game it will work fine dont worry about it.

Posted: Tue May 10, 2005 8:35 pm
by mxjf2
Patrickssj6 wrote:by the way did you type radiosity_save?
yes i tried that and it still gives me a dang exeption error

Posted: Wed May 11, 2005 1:49 pm
by [users]axem
Exception Error? Or just the Blue Brown problem?

Posted: Thu May 12, 2005 10:15 am
by Patrickssj6
first of all start in slayer not ctf and did you make player starting points?Many people make the mistake(me :oops: )

Posted: Thu May 12, 2005 3:53 pm
by x13igDudex12
you made this yourself right? With what program? I tried using GMAX and the thing didnt show the bitmaps i put for my level.