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I am...

Posted: Mon Apr 11, 2005 1:35 pm
by bighalofan
I am doing something with tags and this is a DUM ? but what is a marker?

Posted: Mon Apr 11, 2005 4:26 pm
by gecko753
a marker is something u place in 3ds to mark a place on the model for later reference. to place a marker, just create an object (spheres work nice) and name it something but make sure it starts with #. for example, you could name a marker #light

when making the tags, you can tell it to place a light, effect, or w/e on that marker. hope this helps

dsoe it work?

Posted: Fri Apr 15, 2005 2:21 pm
by bighalofan
Will it work in places like blender or something like that. I am trying to make a banshee drop a hog

Posted: Sun Apr 17, 2005 7:23 am
by gecko753
hm i have never worked with that sorry... if you have the modified version of guerilla (kornman00), then i think you can go into the gbxmodel tag and add a marker manually. it would require you to enter the coordinates of the marker manually though... so it would need a lot of testing to get it just right.

modded program

Posted: Mon Apr 18, 2005 1:29 pm
by bighalofan
were can i get the modded version?

Posted: Mon Apr 25, 2005 11:10 am
by jimjoebob
you should be able to use a current marker then

go down to functions(all the way at the bottum of the banshee.vehicle tag) and go to an empty one and if there isnt one the change one

but A in should be empty and you need to change it to crouch

then go create new effect click add on locations type in on ,arker name the place where you want the hog to drop from

then click add on events and leave that blank then click add on parts

set create in to any enviroment

and set the create in to any situation

then set the location to what ever your marker was

then under type dont touch the drop down box and click the ... and navigate to warthog.vehicle tag
THEN SAVE AS WARTHOG..effect in your banshee folder

and close it then
open back up your banshee.vehicle tag


go to attachments and click add then set type to effect then click ... and go to your WARTHOG.effect then leave the marker blank and under primary scale set to A out


put it in your map compile and when you hit the crouch key it will spawn a hog