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Why can't i ever get the texture to show up in sapien?
Posted: Tue Mar 15, 2005 7:13 pm
by savageman167
Why can't i ever get the texture to show up in sapien??
Also,
i get an error that says:
"Increasing sound decompression buffer size to 1048576 bytes
Warning: 1 cluster in structure_bsp levels\new\new have no background sound or sound enviroment.
COULD NOT TELEPORT CAMERA INTO BSP
COULD NOT TELEPORT CAMERA INTO BSP"???? whats that mean Heres a pic
do i have to make a new shader of some kind?
ADDED:
Well i have to go to bed so, iff someone anwsers im sorry i missed it and ill greatly appretiate it cause i wanna get to learn HEK
Posted: Wed Mar 16, 2005 12:37 pm
by Pie
Well first have you tried typing in the commands
radiosity_quality 0
radiosity_start
radiosity_save
in that order. After the first one a zero should appear. After the seccond numbers should appear in the upper left hand side of the window (either at 0.00000(etc) or counting down TO 0.00000(etc). After that finished type the third.
First: sets the quality of the lightmaps, balh blah blah. Quick runthrough for testing.
Second: loads the BSP.
Third: puts on all the textures.
Posted: Wed Mar 16, 2005 12:41 pm
by x13igDudex12
yea.....and i have the same proble...when a gun or scenery or whatever has ore then one bitmap in mine it shows up white??///slash//?
Posted: Wed Mar 16, 2005 12:43 pm
by Pie
what?
Posted: Wed Mar 16, 2005 12:51 pm
by x13igDudex12
well ine dont go with radiosity but it does go with textures.........my thigns that i make dont show there textures if they have ore then 1 texture....if you dont want me to ask this here il deleat it.
Posted: Wed Mar 16, 2005 12:58 pm
by Pie
ohhh i get it now, your 'M' key must have an issue
don't know your solution though, sorry
Posted: Wed Mar 16, 2005 1:14 pm
by x13igDudex12
ok....thanks though....and can you believe it....new flatscreen computer with a gateway 820GM icrosoft windoes XP media center Edition 2005 pre-installed with a double layer burning 8.5 max capcity (I have no clue what that is but it sounds soooo cool...lol) and the da* keyboard has a crappe M key....lol
Posted: Wed Mar 16, 2005 2:39 pm
by SunnySharma
You guys never edited the shaders to select the bitmap in Guerilla.
Posted: Wed Mar 16, 2005 2:41 pm
by Pie
Ahh! So simple. I never never did the shader, so i have never gotten that error lol
Posted: Wed Mar 16, 2005 3:28 pm
by savageman167
I made the shader, but when all the 0.0000's are done (all 3 of them) noting but a blank level
Posted: Wed Mar 16, 2005 3:44 pm
by Pie
that is why you type radiosity_save
like i explained
Posted: Wed Mar 16, 2005 3:57 pm
by savageman167
o i thoguht u meant that just iff u liked what u saw, my bad sry
ADDED: It worked!! thx manb u been a great help, but i still dont know about that error about background sound
O yeah, for multiplayer maps in halo u use network equiment right?
Posted: Wed Mar 16, 2005 4:28 pm
by Pie
i believe so. The env. sound is the background noise. Like in bloodgulch its got the happy outside noises.
Posted: Wed Mar 16, 2005 5:15 pm
by x13igDudex12
yea...thats it.....maybe i can get the indy 500 sounds......o yea..the sound of 50 cars speeding by at 70 ph......makes my tear a little
