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ANImation ProBlem NEED HELP BAD
Posted: Tue Mar 08, 2005 11:32 pm
by jimjoebob
i making some artillery turrets for map map (like the ones on battle ships)
it all works fine then i put it in sapien and it quits
DEBUG TEXT:
03.08.05 22:24:02 local player 0, weapon (0x0), deleted unexpectedly
03.08.05 22:24:30 EAX: 0xFFFFFFFE
03.08.05 22:24:30 EBX: 0x00000001
03.08.05 22:24:30 ECX: 0x0012BF40
03.08.05 22:24:30 EDX: 0x00000000
03.08.05 22:24:30 EDI: 0x0012BF40
03.08.05 22:24:30 ESI: 0x00000000
03.08.05 22:24:30 EBP: 0x0012C218
03.08.05 22:24:30 ESP: 0x0012BE0C
03.08.05 22:24:30 EIP: 0x7FFE0304, C3 9C 81 0C ?????
03.08.05 22:24:30 400CCCCD ?????
03.08.05 22:24:30 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#1)
HELP

Posted: Wed Mar 09, 2005 6:59 am
by hitmanbob
in your halo ce root directory there is a file called debug. go into sapien and put the turrets in and close once it give you the error. open debug and scroll down to the bottom of it. there should be something like this
Code: Select all
03.08.05 15:25:08 guerilla pc 01.00.00.0609 ----------------------------------------------
03.08.05 15:25:08 reference function: _write_to_error_file
03.08.05 15:25:08 reference address: 4011a4
03.08.05 15:25:08 Couldn't read map file './guerillabeta.map'
and then it should give some thing about vehicle turret or wutever named it. copy and paste that last part here
Posted: Wed Mar 09, 2005 8:31 am
by jimjoebob
Here all of code
03.08.05 22:23:32 reference function: _write_to_error_file
03.08.05 22:23:32 reference address: 401b13
03.08.05 22:23:32 Couldn't read map file './sapienbeta.map'
03.08.05 22:23:32 CreateDevice succeeded with refresh rate = 0
03.08.05 22:23:33 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.08.05 22:23:33 Increasing sound decompression buffer size to 1048576 bytes
03.08.05 22:23:53 the model 'vehicles\scorpion\scorpion_mp\scorpion_mp' and the animation graph 'vehicles\scorpion\scorpion' don't match
03.08.05 22:23:53 the object 'vehicles\scorpion\scorpion_mp' will not animate
03.08.05 22:23:53 the model 'vehicles\scorpion\scorpion_mp\scorpion_mp' and the collision model 'vehicles\backupscorpion\scorpion_mp\scorpion_mp' don't match (region counts don't match)
03.08.05 22:23:53 the object 'vehicles\scorpion\scorpion_mp' will not be collidable
03.08.05 22:24:02 local player 0, weapon (0x0), deleted unexpectedly
03.08.05 22:24:30 EAX: 0xFFFFFFFE
03.08.05 22:24:30 EBX: 0x00000001
03.08.05 22:24:30 ECX: 0x0012BF40
03.08.05 22:24:30 EDX: 0x00000000
03.08.05 22:24:30 EDI: 0x0012BF40
03.08.05 22:24:30 ESI: 0x00000000
03.08.05 22:24:30 EBP: 0x0012C218
03.08.05 22:24:30 ESP: 0x0012BE0C
03.08.05 22:24:30 EIP: 0x7FFE0304, C3 9C 81 0C ?????
03.08.05 22:24:30 400CCCCD ?????
03.08.05 22:24:30 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#1)
Posted: Wed Mar 09, 2005 8:54 am
by hitmanbob
so you were trying to put a scorpion in game or were u using the scorpions animations and stuff
i dunno, im not that good at this stuff
Posted: Wed Mar 09, 2005 1:30 pm
by jimjoebob
no the scorpian a different error i know what that is
Posted: Wed Mar 09, 2005 4:39 pm
by Patrickssj6
i know that your soundcard sux
Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
and its the scorpion wich causes all the errors
Posted: Wed Mar 09, 2005 5:15 pm
by jimjoebob
i fixed the scorpion and it still dosnt work
Posted: Wed Mar 09, 2005 5:21 pm
by SunnySharma
Something is wrong. The animation's nodes and such don't match the normal scorpian. It can't animate.
Posted: Wed Mar 09, 2005 5:22 pm
by Patrickssj6
put the scorpion out and try again
Posted: Thu Mar 10, 2005 12:20 am
by jimjoebob
i got a new error
03.09.05 22:24:46 sapien pc 01.00.00.0609 ----------------------------------------------
03.09.05 22:24:46 reference function: _write_to_error_file
03.09.05 22:24:46 reference address: 401b13
03.09.05 22:24:46 Couldn't read map file './sapienbeta.map'
03.09.05 22:24:46 CreateDevice succeeded with refresh rate = 0
03.09.05 22:24:47 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.09.05 22:24:47 Increasing sound decompression buffer size to 1048576 bytes
03.09.05 22:25:15 local player 0, weapon (0x0), deleted unexpectedly
03.09.05 22:25:15 EAX: 0xFFFFFFFE
03.09.05 22:25:15 EBX: 0x00000001
03.09.05 22:25:15 ECX: 0x0012BF40
03.09.05 22:25:15 EDX: 0x00000000
03.09.05 22:25:15 EDI: 0x0012BF40
03.09.05 22:25:15 ESI: 0x00000000
03.09.05 22:25:15 EBP: 0x0012C218
03.09.05 22:25:15 ESP: 0x0012BE0C
03.09.05 22:25:15 EIP: 0x7FFE0304, C3 9C 81 0C ?????
03.09.05 22:25:15 400CCCCD ?????
03.09.05 22:25:15 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#1)
Posted: Sat Mar 12, 2005 12:36 am
by an emu
im getting almost the exact same problem:
03.12.05 00:30:51 the model 'apache\apache' and the collision model 'vehicles\apache\apache' don't match (node counts don't match)
03.12.05 00:30:51 the object 'vehicles\banshee\banshee_mp' will not be collidable
03.12.05 00:31:59 EAX: 0x00960828
03.12.05 00:31:59 EBX: 0x00000001
03.12.05 00:31:59 ECX: 0x7FFFFFFE
03.12.05 00:31:59 EDX: 0x0107F7D2
03.12.05 00:31:59 EDI: 0x0012BF40
03.12.05 00:31:59 ESI: 0x00000000
03.12.05 00:31:59 EBP: 0x0012BE18
03.12.05 00:31:59 ESP: 0x0012BE08
03.12.05 00:31:59 EIP: 0x7C90EB94, C3 8D A4 24 ?????
03.12.05 00:31:59 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#0)