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tool error

Posted: Sat Mar 05, 2005 4:10 pm
by an emu
Image
no clue what that means...

Posted: Sat Mar 05, 2005 9:09 pm
by SunnySharma
too high poly I guess

Posted: Sat Mar 05, 2005 9:26 pm
by an emu
ya it is reaaaaaaaaly high poly cause its a model downloaded from a site
i cant even say how high poly it is more than most maps
what should it be?

Posted: Sat Mar 05, 2005 9:28 pm
by sureshot2
like 1200, to 2000

Posted: Sat Mar 05, 2005 11:58 pm
by an emu
is 1200-2000 even possible! the pelican is like 21,000 according to the gbx model

Posted: Sun Mar 06, 2005 10:04 am
by sureshot2
well,do u want it to run like crap or no.

Posted: Sun Mar 06, 2005 10:28 am
by an emu
i want TONS of lag u know like u get on zanzibar with 16 ppl only worse....
(being sarcastic)
but ya i fixed this error, managed to get the polys down to 20,000 from 55,000 and now i just get this error in sapien that the collision model doesnt matcht the regular one

Posted: Sun Mar 06, 2005 10:58 am
by SunnySharma
The collision model probably has a different frame(s) than your original. Create a new collision model for your object!

Posted: Sun Mar 06, 2005 12:47 pm
by an emu
i did. used the nodes from the banshee physics mass points and linked them to my collision model, then linked my collision model to the frame hull