Physics not working...
Posted: Fri Feb 25, 2005 6:49 pm
Ok, I posted this a while back, but it seems to have died... I have a vehicle, with four wheels, and warthog like suspension, but when I run it in game, it will not move... I am using a custom physics tag (made with "tool physics" ect.).
I think it has something to do with the hierarchy in 3ds max. I have all of the nodes linked to the frame hull, and the collision geometry (All of the parts, hull, suspension, wheels, combined into one mesh) linked to the frame hull.
What do I need to link to what?
Thanks
I think it has something to do with the hierarchy in 3ds max. I have all of the nodes linked to the frame hull, and the collision geometry (All of the parts, hull, suspension, wheels, combined into one mesh) linked to the frame hull.
What do I need to link to what?
Thanks