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extra shader not found...

Posted: Fri Feb 18, 2005 6:45 am
by OxYgEn
i was in tool last night & i was up from 1am-4am trying to figure out wtf my vehicle wouldn't go ingame. i did the simple tool model vehicles\test & it was like:

create a shader for '<none>' shader
1. shader_environment
2. shader_model
3. bla
4. bla bla
5. bla bla bla
6. bla bla bla bla
7. bla bla bla bla bla
8. bla bla bla bla bla bla
9. bla bla bla bla bla bla bla

so i picked shader model & then it said that it couldn't find <none>shader & that it could create <none>.shader_model

failed to import model



I'm thinking wtf...so anything you could do to help would be awsome.


Oxygen

Posted: Fri Feb 18, 2005 9:34 am
by Pie
did you make the shader_enviroment in guerilla for each bitmap used?

Posted: Fri Feb 18, 2005 1:41 pm
by SunnySharma
Follow the video tutorials.

Most people have a hard time creating shaders and crap.

In Max, you type in the shader name for your material that Guerilla/Sapien has to use to show that texture or whatever.

Most people have no idea how to do it, and the video map making tuts show how perfectly I believe.