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Sapien Possibilities....

Posted: Wed Feb 16, 2005 7:41 pm
by Waverunner
Is it possible that because in sapien u can add vehicles that instead of making your own base, you could just design ur own land in GMAX/3DS and then add a base on sapien? Because I hate making bases......

Please give adivse on making them too if possible

Thanks

Posted: Wed Feb 16, 2005 7:53 pm
by picklebro
have you seen those really cool videos under tutorials in the main page that show you how to do those kinds of things?

Posted: Thu Feb 17, 2005 1:40 pm
by Waverunner
Ya.....
I saw them.....
They tell u how to make a base but I can't do it very well.

So, again I ask the same question!

Posted: Thu Feb 17, 2005 2:16 pm
by Pie
make a base into a .scenery then add it later

Posted: Thu Feb 17, 2005 4:45 pm
by [CAF]M808B
You still have to create the base geometry though.

Posted: Thu Feb 17, 2005 6:41 pm
by Waverunner
ok 2 questions then - can u download a base? *pathetic*

And how do u save it as a .scenery?

and what do u mean by making base geometry

Posted: Sat Feb 19, 2005 5:34 am
by master sgt
yeah i hate making bases to (but who doesn't...) and yeah how the f**k do you save it as a .scenery :?:

Posted: Sat Feb 19, 2005 6:45 am
by [users]axem
master sgt wrote:how the f**k do you save it as a .scenery :?:
uhhh you dont save it as a .scenery. you make the scenery tag via gurillea(or kornman00)

Posted: Sun Feb 20, 2005 2:19 am
by Tanasoo
Waverunner wrote:ok 2 questions then - can u download a base? *pathetic*

And how do u save it as a .scenery?

and what do u mean by making base geometry
I don't think you can download bases :?

To make a .scenery tag (been making allot of these for my new, almost done map-wohoo) you must model the base, just like in the tutorials, do everything just like you would a map EXCEPT when you go to compile it, you need to type in "tool.exe model scenery\yourscenery" THEN in max, you need to re-name the base (supposing it is all one part, if not than attach all of them together) to "collision geometry" and re-name the texture to the same. then in your scenery's folder, make a new folder, and name it "physics" export your new collision geometry, as jms, but the name MUST match the name of your scenery ex:

If your map name is "noodlesburg" (don't ask :wink: ) then you would need to have data\scenery\noodlesburg\physics\noodlesbutg.jms

Then you need to type in "tool.exe collision-geometry scenery\yourscenery"

Now in your tags folder toy should have your "bitmaps" folder with appropriate files, your "shaders" folder with appropriate files, and a "noodlesburg.gbxmodel" and a "noodlesburg.collision_geometry" tag.

Last step-yay- you need to open guerilla, press new and select "scenery" just select "noodlesburg.gbxmodel" for the "model" and "noodlesburg.collision_geometry" for the" collision model", save it as "noodlesburg.scenery" and you have a brand new noodlesburg base, scenery, thingee, all you have to do is add it into sapien :D

The dis-advantages of this are clear, and although your noodlesburg base scenery can be used in just about any map, it will be the SAME thing in all of your maps, and unless you are making a suburban housing complex map, that is usually not a good thing... I would suggest that you just make the bases on the maps 8)

But now you know how to make scenery!!! Hope my post isn't toooo confusing... I am not the best writer, lol.

Good luck

Posted: Fri Mar 04, 2005 6:37 am
by master sgt
axem wrote:
master sgt wrote:how the f**k do you save it as a .scenery :?:
uhhh you dont save it as a .scenery. you make the scenery tag via gurillea(or kornman00)
helloooo how do you make it a .scenery in guerilla???? :evil:

Posted: Fri Mar 04, 2005 4:42 pm
by Patrickssj6
i made one:
http://www.halomods.com/forums/viewtopi ... c&start=20
Yes it scenery

You have to scroll down the page