Page 1 of 1

couldnt update edge

Posted: Sun Feb 13, 2005 7:28 am
by Offsprey
im using gmax and chimp, whenever i try to use tool to compile my jms file, i get the ### ERROR couldn't update edge # error, gmax doesnt have stl check, as far as i know. I've tried using chimp to import my .wrl file, it shows the white peramiter box like there is something there, but nothing is in the box.i zoomed and what not, but nothing is visible.If it is and open edge error as evryone says, how can i find it and fix it.


And i did my share of forum searching, so i dont wnna here any of that bs
thanx

Posted: Sun Feb 13, 2005 9:27 am
by ghostofhalo
hmm. i never really found out what that meant. it may be overlapping edges. just select the area where the error is and unselect any large faces. if there is an face still selected, and its basically a line (it does happen) then delete it. if that doesnt help, see if the faces selected are a darker red in an area, that could be multiple. sry if this doesnt help, i really cant remember that error.

Posted: Mon Feb 14, 2005 11:43 am
by Offsprey
thers nothing to see in the box!
i dont know what to do.Please help!

heres a snapshot
http://groups.msn.com/HEKhelp/shoebox.m ... &PhotoID=1

Posted: Fri Feb 18, 2005 8:11 pm
by Waverunner
lol thats kinda funny

try changing the color of the box that is next to the name of the skybox. Right now it's green. That might help

Posted: Fri Feb 18, 2005 8:41 pm
by Waverunner
lol wanna hear something even funnier - now I'm having the smae problem! I can't get where my open edges are. And, there is no Stl that I can find. I also tried to import my .wrl file and gmax did NOTHING.

I wish I had $3000 dollars to spare for 3DS!

Posted: Sat Feb 19, 2005 2:30 pm
by Offsprey
ya, i figured how to get rid of mine.open your level, import the .wrl and delete the indicated faces.it could be that you went clockwise instead of counter clockwise when you made your faces,resulting in the faces stacking on top of each other.Then create the new faces.

Chimp has a handy "Import .wrl" button on it.

Posted: Sat Feb 19, 2005 9:13 pm
by Waverunner
oh!!!!

thanks!!!!

Posted: Sun Feb 20, 2005 1:34 am
by Tanasoo
Not sure how the .wrl import works in gmax, but if a window pops up after you select the .wrl file, un-check all of the import options, also try rotating the scene, sometimes the error geometry is only one sided.

As for the error itself, you people really need to read the tutorial that comes with HEK, crappy as it may be, it does have most of the tool structure compile errors... But if you are to lazy,

"This is typically caused by faces or surfaces that are duplicated or shared between objects.

The faces have shared vertices and\or faces. The objects should either be separated or merged.

A good example would be 2 identical cubes that have been moved together such that they each share one side. The cubes should either be moved apart, or merged together which would include the removal of any duplicate or illegal faces."

Hope this helps :wink: