Tool vehicle physics error
Posted: Fri Feb 11, 2005 10:09 pm
All rite, I am making a new vehicle and so far thing are going pretty well (for my first vehicle) except when I go to make the physics. Like in the UFO tutorial I rename and replace the tags, it exports fine, but when I compile it, it gives me this weird error like:
EAX: random hex number
EBX: random hex number
ect...
ect...
EIP: 0x7c90eb94, c3 8d a4 24 ?????
EXEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp<determinant, 0.0f>
I have no idea what this means, so I make an new directory, and make a test model with a "frame hull" a "collision geometry" and a "#nodetest". The "collision geometry" has a material applied to it with the same name.
When I export that and compile it I get the same error... So I tried re-naming the node to just "nodetest" (not "#nodetest") when I export that it works fine, but when I open it in guerilla, under "mass points" there are no entries...
What am I doing wrong?
Could someone go over making a .physics tag for me???
Thanks
Ps: it is NOT the same as the sphere error.
EAX: random hex number
EBX: random hex number
ect...
ect...
EIP: 0x7c90eb94, c3 8d a4 24 ?????
EXEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp<determinant, 0.0f>
I have no idea what this means, so I make an new directory, and make a test model with a "frame hull" a "collision geometry" and a "#nodetest". The "collision geometry" has a material applied to it with the same name.
When I export that and compile it I get the same error... So I tried re-naming the node to just "nodetest" (not "#nodetest") when I export that it works fine, but when I open it in guerilla, under "mass points" there are no entries...
What am I doing wrong?
Could someone go over making a .physics tag for me???
Thanks
Ps: it is NOT the same as the sphere error.