Sapien texture prob

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spartan222





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Joined: Wed Nov 03, 2004 6:37 pm

Sapien texture prob

Post by spartan222 »

Can anybody tell me how to get my ground in its all light blue[/img]
SFBlueK





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Post by SFBlueK »

Umm....well if you just can't see your level, you need to run radiosity then save it.
Dark Cloud




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Post by Dark Cloud »

Either you need to run radiosity and save it, or else...

You have a graphics card as terrible as mine. :P
SFBlueK





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Post by SFBlueK »

Dark Cloud wrote:Either you need to run radiosity and save it
Lol. Dude I just said that. lol
Tack122





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Post by Tack122 »

but he said if that doesnt work its the vid card ... noticed that?
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this place should have no affect on the other forum!
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Danke




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Post by Danke »

It's not the video card. Make your bitmap tags and run radiosity again.
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Excal




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Post by Excal »

Compile your bitmaps before you compile your level. Then go to guerilla and make sure that "Compressed with Explicit Alpha" option is selected from the drop-down menu in the Format section of the tag. Then create a shader_environment tag and about 1/3 - halfway down you should see a "Diffuse Properties" Section. Where it says Base Map, click the "..." button and select your bitmap tag you made with tool. Save it with the same name you gave your texture in 3dsmax. Make sure you save it into the Shaders folder of your levels folder (if it's not there, just make a folder called "Shaders" and save your shader_environment tag in there). Then open your scenerio (level) in Sapien and press the tilde key for the console located on the left of your 1 key on your keyboard. Type "radiosity_quality 0" and press enter. Then type "radiosity_start". Then type "radiosity_save" once the numbers in the upper-left hand corner of your game view have reached 0.000000 0.000000 0.000000. Then your texture should show up.

NOTE : Radiosity quality 0 is usually used for testing. When you release your map, run radiosity_quality 1 for better lighting/texture quality. This will take longer than 0 would but it's worth it.

*my wrists hurt... :cry:
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