I can't find the gbx model importer.
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- Posts: 127
- Joined: Sat Feb 28, 2004 11:59 am
Code: Select all
--*********************************************************************************
--* GBXMODEL importer script for Max v5+ and Gmax version 1.0 *
--* by JamesD *
--* Special thanks to Grenadiac, Viperneo and Bobindashadows, without them *
--* this script would have not have been possible :) *
--* http://www.halomods.com *
--* Current features: *
--* - loads 1 LOD and normal model variation *
--* - loads markers (spheres) and nodes (blocks) *
--* Current bugs: *
--* - models need to be unified under "editmesh" *
--* - Degenerative triangles are not (100%)yet handled. *
--* - Some models cause errors (reason is above) *
--* - vertexorder_array is not cleared(accounts for doubling of model)*
--* - Does not handle matrix rotations (so only nodes of simple *
--* models are rendered). *
--* - Have not yet set up node and marker heirarchy (too lazy :
Man, I got an error, it said "--runtime error: Vertex index in face out of range: [3,4,0]" then it highlighted this line:
Anyone know what I should do?
Code: Select all
m = mesh vertices:vertex_array faces:vertexorder_array --draw the actual model. (should really use the triangle strip command)
It should be in the Halo CE Section of the Files Forum.
EDIT :: http://files.halomods.com/viewtopic.php?t=19401
EDIT :: http://files.halomods.com/viewtopic.php?t=19401
