I can't find the gbx model importer.

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McFarlane





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I can't find the gbx model importer.

Post by McFarlane »

I looked on google and the files forums and got nothing.
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Deceptoris





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Post by Deceptoris »

try cortana.org
McFarlane





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Post by McFarlane »

It's not there :(
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Danke




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Post by Danke »

http://www.halomods.com/site2/geeklog-1 ... 7143447414
Dunno if the link is alive anymore though.
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MadManiak





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Post by MadManiak »

The link in the article is dead. And I also need this.
Last edited by MadManiak on Sun Nov 07, 2004 4:22 pm, edited 1 time in total.
McFarlane





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Post by McFarlane »

WHY!?
Well if someone has it can they send it to me?
Or just tell me how to make a gun without it?
It would really help alot.
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MadManiak





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Post by MadManiak »

If someone has it, put up a link to it. It is needed for creating new weapons.
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Danke




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Post by Danke »

Code: Select all

--*********************************************************************************
--* 		 GBXMODEL importer script for Max v5+ and Gmax version 1.0	 		  *
--*								  by JamesD										  *
--*		Special thanks to Grenadiac, Viperneo and Bobindashadows, without them    *
--*		this script would have not have been possible :)						  *
--* 							http://www.halomods.com 						  *
--*			Current features:													  *
--*				- loads 1 LOD and normal model variation						  *
--*				- loads markers (spheres) and nodes (blocks)					  *
--*			Current bugs:														  *
--*				- models need to be unified under "editmesh"					  *
--*				- Degenerative triangles are not (100%)yet handled.				  *
--*				- Some models cause errors (reason is above)					  *
--*				- vertexorder_array is not cleared(accounts for doubling of model)*
--*				- Does not handle matrix rotations (so only nodes of simple 	  *
--*				  models are rendered).											  *
--*				- Have not yet set up node and marker heirarchy (too lazy :
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McFarlane





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Post by McFarlane »

YES!
Thanks for getting it :D
Now I could have a custom g-u-n.
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MadManiak





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Post by MadManiak »

Man, I got an error, it said "--runtime error: Vertex index in face out of range: [3,4,0]" then it highlighted this line:

Code: Select all

      m = mesh vertices:vertex_array faces:vertexorder_array --draw the actual model. (should really use the triangle strip command) 
Anyone know what I should do?
{ST} 117





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Post by {ST} 117 »

search for james d's gbx importer
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Excal




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Post by Excal »

It should be in the Halo CE Section of the Files Forum.

EDIT :: http://files.halomods.com/viewtopic.php?t=19401
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