Getting the bsp to show up in sapien

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Getting the bsp to show up in sapien

Post by Latin4567 »

ok, I have got my map all the way to the part where you open it in sapian without an error.

the problem:
I did the radiosity thing, but it finished it instantly (all the numbers went to 0 right away)

I cant find the bsp even after i do the radiosity and even though its quardanants are set to 0,0,0...


WTF :cry:
Three lines of text maximum!
343Halo




Wordewatician 250

Posts: 419
Joined: Mon Feb 16, 2004 6:01 pm
Contact:

Post by 343Halo »

try doing your lighmapping in tool. if you don't how heres a link. i had a similar problem that you have. but doin the lightmapping in tool is much easier and i find it faster. http://www.halomods.com/forums/viewtopi ... highlight=
Image
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

well now i found the level, but its flat, only half of it is loading AND only the radiosity bitmap is loading!!!

please help
Three lines of text maximum!
343Halo




Wordewatician 250

Posts: 419
Joined: Mon Feb 16, 2004 6:01 pm
Contact:

Post by 343Halo »

goto the link that i gave you and try running lightmaping in tool. if it doesn't work then you will probably have to rebuild your scenario file and then try the lightmapping again. (thats what i had to do before anyway)
Image
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

i dont think it has to do with the light, i think it has somthing to do with the model
Three lines of text maximum!
343Halo




Wordewatician 250

Posts: 419
Joined: Mon Feb 16, 2004 6:01 pm
Contact:

Post by 343Halo »

actually it does have to do with the lighting because if you ever opened your scenario in sapien before running radiosity you don't see anything of your bsp. once you run radiosity/lightmapping then your level shows up. in your case you stopped the radiosity too early and so you only see half of your level. so i would suggest once again to try redoing the lightmapping.
Image
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

well no, I see a 2d half which disappears when i get close to it :cry:
Three lines of text maximum!
343Halo




Wordewatician 250

Posts: 419
Joined: Mon Feb 16, 2004 6:01 pm
Contact:

Post by 343Halo »

hmmm still i bet it wouldn't hurt if you did it over.other than that i have no idea on how to fix it.
Image
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

http://atlas.walagata.com/w/latin4567/flat.gif (it looks 3d, but its just flat :cry: )

HELP! :cry:
Three lines of text maximum!
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

PLEASE HELP

i am soooo confused :cry: :cry: :cry: :cry:
Three lines of text maximum!
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

is it 100% linked to the frame?
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

yes....
Three lines of text maximum!
mickdo





Posts: 17
Joined: Tue Jul 20, 2004 7:56 pm

Post by mickdo »

You seem to be building your map on a laptop. Do you know whether your graphics card is any good? While unlikely, it could be the cause...
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

naw, my graphics card is fine... been playing halo for a year
Three lines of text maximum!
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

so does anyone have any idea whats wrong?
Three lines of text maximum!
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

all ur textures a power of 2 and have u made the shaders right? b/c the ones tool generate dont have a base map
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

I think....
Three lines of text maximum!
Latin4567





Posts: 63
Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch

Post by Latin4567 »

so is there any possibility that there is a problem witht the model?
Three lines of text maximum!
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

There is a problem with the way you UVW mapped your BSP model in 3dsmax (or Gmax). Re-apply your bitmaps, apply a UVW Map Modifier BUT DO NOT apply an Unwrap UVW Modifier... you dont need that... just do what I said and if the textures show up the same way... than you either moved vertices or faces which messed up the texture coordinates... thus giving you the fuxxored bitmap appearance...
Image
Post Reply