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Lightmapping error in tool...... Need help
Posted: Mon Oct 11, 2004 11:08 am
by 343Halo
ok im running the lightmapping in tool instead of sapien and i get this error from tool "radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)"
i never had this error before and i don't know what to do to fix it. please help.
Posted: Mon Oct 11, 2004 11:14 am
by ExileLord
I would guess that you have too many faces on whatever model that is.
Posted: Mon Oct 11, 2004 11:18 am
by 343Halo
to many faces huh...... would give that error?
Posted: Mon Oct 11, 2004 11:19 am
by John Spartan
no it doesnt give that error...it measn taht ur uvws are messed up..i would suggest going back into 3ds max and redoing the UVWs
Posted: Mon Oct 11, 2004 11:22 am
by 343Halo
ok i'll try that and thanks for the help
Posted: Mon Oct 11, 2004 11:41 am
by 343Halo
well i tried unwrapping the uvw and tried some other stuff but it just doesn't seem to want to work.
Posted: Mon Oct 11, 2004 11:44 am
by John Spartan
hmmm...im all out of ideas..sry
Posted: Tue Oct 12, 2004 1:00 am
by SSDC
Import debug.wrl into max and find the blue triangles, try to fix them
Posted: Tue Oct 12, 2004 6:55 am
by 343Halo
i tried importing debug.wrl but it just froze max and then i had to shut it down.............i guess i could try it again.
Posted: Fri Oct 15, 2004 9:36 am
by Hexblade
im having the same problem.. have you found a solution??
Re: Lightmapping error in tool...... Need help
Posted: Fri Oct 15, 2004 3:50 pm
by HunterXI
343halo wrote:ok im running the lightmapping in tool instead of sapien and i get this error from tool "radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)"
i never had this error before and i don't know what to do to fix it. please help.
Er, why not try Sapien? It seems to do a better job.
Re: Lightmapping error in tool...... Need help
Posted: Fri Oct 15, 2004 4:53 pm
by 343Halo
HunterXI wrote:Er, why not try Sapien? It seems to do a better job.
well for one sapien takes way to long to load and run radiosity on my comp. 2 i've used tool for 3 other maps and its worked perfect until this one. 3 its a hell lot faster and can run in the background instead of having to have the game window active in order for it to run.
Posted: Sat Oct 16, 2004 1:48 am
by Hexblade
when i do it, even in sapien it screws up...
ive looked at the blue faces in the **MAP**.wrl, but it doesnt really help - ive tried changing all the UVWs...
Posted: Sat Oct 16, 2004 2:26 pm
by Hexblade
ah cmon - its stopping me from making my map
edit: does editing boost the thread?
Posted: Sat Oct 16, 2004 9:08 pm
by mickdo
I also had this problem, and it seemed to be localised around areas where I had a separate object (a base or whatever) on my level. The only way I could find to get rid of it was to delete my base object and create it again.
Posted: Sat Oct 16, 2004 9:33 pm
by Pie
i have problems attachingthigns too...so for now i make everything a .scenery lol
then later i put it in
Posted: Sun Oct 17, 2004 1:08 am
by Hexblade
oh, cool - good idea.