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color-key transparency

Posted: Mon Oct 11, 2004 8:44 am
by Hexblade
when trying to compile a bitmap using tool, it always compresses using color-key transparency.

even though i go into guerilla and change it to 'explicit alpha'

how can i fix this?

Posted: Mon Oct 11, 2004 9:59 am
by Numerical
That's the default compression. You can't change it, it's just the way tool is programmed.

Posted: Mon Oct 11, 2004 10:05 am
by Hexblade
when i say
even though i go into guerilla and change it to 'explicit alpha'
HEY! YOU EDITED BEFORE I COULD REPLY

Posted: Mon Oct 11, 2004 1:45 pm
by Hexblade
i still need an answer - unless someone could be so kind as to bitmapify some files

Posted: Tue Oct 12, 2004 1:02 am
by SSDC
Just out of interest why do you want it 'explicit alpha' ?

Posted: Tue Oct 12, 2004 6:39 am
by HMC Helljumper
you can change it... you go into guerilla after you create the bitmap and then change the first drop down box under format i think and it will say cpmpress with explicit alpha channel or soemhting, then go back to tool and recompile it.

Posted: Tue Oct 12, 2004 9:25 am
by Hexblade
helljumper, i appreciate your help, but
i go into guerilla and change it to 'explicit alpha'
as for SSDC, im just following a tutorial - when i try to radiocitiese, it doesnt do anything - and i get the following error -

10.10.04 19:17:36 ### ERROR incompatible bitmap type in shader
10.10.04 19:17:36 ### ERROR incompatible bitmap type in shader
10.10.04 19:17:36 ### ERROR incompatible bitmap type in shader
10.10.04 19:17:36 ### ERROR incompatible bitmap type in shader
10.10.04 19:17:36 ### ERROR incompatible bitmap type in shader
10.10.04 19:17:36 ### ERROR incompatible bitmap type in shader
10.10.04 19:17:36 ### ERROR incompatible bitmap type in shader
10.10.04 19:17:36 ### ERROR incompatible bitmap type in shader
10.10.04 19:17:36 ### ERROR incompatible bitmap type in shader

(times that by a million)

incase you were wondering, yes i have made the shader

Posted: Wed Oct 13, 2004 11:37 am
by Hexblade
cmon - some hardcore mappers must have cum accross this...

:lol:

Posted: Wed Oct 13, 2004 1:01 pm
by Pie
oh, hey...

there is a button called "show bitmaps" or soemthing if nothing shows up (liek it freezes) than your bitmap wont work (i think)

Posted: Thu Oct 14, 2004 8:09 am
by Hexblade
no shit :)

its just white - when i go into the aplha bit

Posted: Thu Oct 14, 2004 8:10 am
by Hexblade
oh yeah - someone told me that i need to create an aplha layer or something... how do you do this ?

Posted: Thu Oct 14, 2004 12:42 pm
by Pie
you dont NEED too, but it makes things better. making a ground texture with alpha map refer to Kirks tutorials because he does a nice job explaining it

Posted: Fri Oct 15, 2004 9:16 am
by Hexblade
omfg - i found out that its something to do with a sky i made... :@

Posted: Sat Oct 16, 2004 1:40 pm
by Captain_Lag
so put a defaut sky for now...do that last

Posted: Sat Oct 16, 2004 2:11 pm
by Hexblade
yep - thanks alot, but now its talking about bad UVW :P