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3ds max 6 blitzkreig help
Posted: Sat Oct 02, 2004 6:53 am
by omegarts
HEy stupid question... i cant find the exporter for 3ds max 6... i kno its on this website i just cant find it....can someone give me a link..
Posted: Sat Oct 02, 2004 6:58 am
by McFarlane
Posted: Mon Oct 11, 2004 8:28 pm
by Latin4567
i downloaded it but when I try to export, it says there isnt an actor and then doesnt let me.... whats it want me to do

Posted: Mon Oct 11, 2004 8:33 pm
by mickdo
Have you linked your level and other objects to the frame? (if you have linked them, make sure they aren't linked the wrong way around)
Posted: Mon Oct 11, 2004 9:55 pm
by Latin4567
not sure what you mean
do you mean the flat thing?
Posted: Tue Oct 12, 2004 5:33 am
by Latin4567
help... i cant find where you link it
Posted: Tue Oct 12, 2004 6:38 am
by Locke
Make a new box called Frame
Link your map to the new box
Posted: Tue Oct 12, 2004 9:31 am
by Hexblade
how could you forget the freeking frame?!

Posted: Tue Oct 12, 2004 5:49 pm
by mickdo
Basically, creating the reference frame should be the VERY first thing you do... as shown in the HEK tutorial
http://www.cortana.org/HEK_Tutorial/ref ... rt_01.html
Posted: Wed Oct 13, 2004 8:20 am
by Hexblade
yeah - remember the frame - i forgot to link one of my bases once, and it took me an hour to figure out what was wrong
Posted: Sun Apr 03, 2005 6:29 pm
by mopopo
what do you do if it says too many actors when you try to export?
Posted: Sun Apr 03, 2005 6:36 pm
by Waverunner
I've never heard of too many actors to export, srry.
But, to beter explain what everyone else is saying - the reason you have to make a frame is becasue it gives the game an idea of the location of where everything is in the level. If you didn't link anything to the frame, there are no actors to export, meaning the box (level) you have created has no definition of length. The size of the level without a frame could be anything, the game has no idea. When you link the level to the frame, thats how halo can tell where everything is. That's what .jms is for. It tells halo where everything in the level is in comparison to the frame, so there is defined distance in the new level. This may be hard to understand, but to make a long story shot just link every damn thing in your level to the frame, it will make your life much easier
And by everything, I mean EVERYTHING. If you detach a base from the skybox, attach it to the frame. Any separate object in the level NEEDS to be linked. However, you don't need to link the frame to anything. And, don't make the mistake of linking the frame to the level. The level needs to be linked to the frame.
Got more questions about this?! I sure hope not! lol
I'm just kidding, If you have any more questions PM me, or IM if you want. I am almost never on MSN messenger though

Hope that helps.