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open edges

Posted: Sun Sep 26, 2004 2:31 pm
by theenjoisk8r
im trying to stucture my map with tool, but it says edges are open. i went into my map file and tried to select the open edges, but there aren't any. wats goin on?

Posted: Sun Sep 26, 2004 10:16 pm
by Superfly
well if youre getting the error you must be, om load up your .max file and click on file>>import, navigate o your Halo CE root directory and where it says choose filetype, choose WRL and it should say in your halo CE directory. Now locate the file in there called (whatever your map name).wrl

just load taht up and find the places that are highlighted and fix them.

Hope it helps.

Posted: Mon Sep 27, 2004 9:45 am
by theenjoisk8r
doesnt it hav to be a .jms file? by the way, im using gmax, so i use chimp. and yes, im going into notepad and deleting everything INCLUDING begin chimp, and everything after INCLUDING end chimp. but it still says that edges are open, like 6, 13, 456, etc. like 6 edges, but i looked for them, and there aren't any open edges

Posted: Mon Sep 27, 2004 6:32 pm
by Excal
No no, you misunterstood.... he means that you have to import the .WRL file and NOT the JMS file. The WRL file displays the edges that are messed up. When you import, uncheck all of the radio buttons (little dots or checks, not sure, but I know theres three in all, just uncheck them all) and import. Then press F3 which will change your viewport mode into wireframe. Then the little white lines are where the open edges are. From there, you should be able to fix it. This has nothing to do with your exporter, or Chimp, in this case.

--Excalibur

EDIT :: I forgot to put the 3 after the F... lol... sry! :wink:

Posted: Mon Sep 27, 2004 8:26 pm
by Danke
Does Gmax even have WRL support?

Posted: Mon Sep 27, 2004 10:21 pm
by Infern0
just open the wrl file... and look for the lines, they indicate the errors... they're dummies. Now look for those and you will see the error. oh btw press F3 to go into wireframemode... and one more tip: once you find the open edges, weld them together by going into vertex selection mode, and select the vertices you want to meld, the open edges that is :)

Posted: Tue Sep 28, 2004 9:30 am
by theenjoisk8r
im not on my computer right now, does gmax export .wrl files? or how do i get the wrl of my file?

Posted: Tue Sep 28, 2004 9:35 am
by {UC}Chief
omg u dont get it. you IMPORT .wrl files u cannot EXPORT them

Posted: Tue Sep 28, 2004 2:45 pm
by theenjoisk8r
BUT WHERE DO I GET IT FROM!?!?! i know how to import it, i dont know where to get it

Posted: Tue Sep 28, 2004 9:40 pm
by Danke
Tool exports it. I believe next to the JMS, but it might have been straight to C:\ or even Halo custom edition folder. I'm not sure. Just look for it.

Go to file-Import and set it to WRL files and find that file.

Posted: Wed Sep 29, 2004 7:59 am
by {UC}Chief
tool exports the wrl in the same directory as tool itself

Posted: Thu Sep 30, 2004 9:31 am
by theenjoisk8r
so, since i tried to stucture it, a .wrl was automaticly made in the same file tool is in?

Posted: Thu Sep 30, 2004 3:59 pm
by theenjoisk8r
ok i found the .wrl, this is what it looks like, now what?
http://us.f1.yahoofs.com/groups/g_12491 ... BBozjywR88

Posted: Thu Sep 30, 2004 4:17 pm
by Danke
Everything that was imported are VRML markers that show you problem spots in the map. To fix open edges, just create a polygon in the open edge to fill it or do whatever you'd like to do to fix it.
If everything looks misplaced, like nothing lines up (make sure you use all the views to see where it is) then you might have messed up on the import settings in Gmax after you choose the file.

Posted: Thu Sep 30, 2004 7:19 pm
by Odb718
theenjoisk8r, I had a similar problem on a level I created with Lightwave.
an easier work around would be to select every last point in your mesh, and weld them together. Worked for me.

Posted: Thu Sep 30, 2004 7:57 pm
by Danke
That's insane. I assume you had a low threshold then. This will reduce the amount of polygons and how good the map looks though.

Posted: Fri Oct 01, 2004 8:50 am
by theenjoisk8r
you guys are looking at this picture right? when i make a polygon in there, does it automaticly update the .jms file? btw, Odb718, do you hav a plugin for Lightwave to export .obj files? i cant find it