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Tool prob
Posted: Fri Sep 24, 2004 12:14 pm
by {UC}Chief
Here is a pic plz help.

Posted: Fri Sep 24, 2004 4:01 pm
by Danke
Make the shaders and bitmap tags before you do structure in tool. Also make sure that all your materials have names in 3dsmax or Gmax.
Posted: Sat Sep 25, 2004 6:08 am
by {UC}Chief
ok thanks i got past that now but i have another error.
i know what it means but i want to know how to fix it.
the top of the list
the bottom of the list
plz give help
Posted: Sat Sep 25, 2004 6:49 am
by McFarlane
You have to fix the open edges.
My style is to go back in max6 open your map as the .max file.
Goto the mesh or poly edit mode to : Edge then click select open edges.
Hit delete then remake the faces the right way until when you click it, it says no edges selected.
Or there a way with this wrl thingy.
But that error only comes up from the sealed world rule.
That part is kinda wack.
But remember: If you are making guns or scenery or something like that, you don't follw the sealed world rules.

Posted: Sat Sep 25, 2004 11:16 am
by Danke
Make sure to read the section in the tutorial on closed world rules. It'll explain what the map needs to work.
Posted: Sat Sep 25, 2004 11:27 am
by {UC}Chief
it isn't in the tut
Posted: Sat Sep 25, 2004 11:33 am
by Danke
Sealed World Rules
The level MUST be sealed. While other models (those that are placed in the level using .scenery, .vehicle, etc... tags) used in Halo for scenery, characters, weapons and vehicles do not have to be sealed and can have open edges, this does not hold true for the world geometry.
The polygons used to construct the world must form a contiguous mesh that forms a sealed volume in order for the level BSP (Binary State Partition) that is used for player collision and physics to be created. The sealed volume and no open edges rule applies to objects that are included in the world mesh (for instance a floating box).
As implied in the first paragraph, the sealed world and no open edges rules do not apply to models that are external to the level and are placed or populated in Sapien using their associated tags (.scenery, .vehicle, .weapon, etc...).
....Yes, it is.
Posted: Sat Sep 25, 2004 12:16 pm
by {UC}Chief
wait which tut are we talking about cos im using the one that came with the hek
Posted: Sat Sep 25, 2004 1:46 pm
by Danke
That is the HEK tut.
Posted: Sat Sep 25, 2004 4:48 pm
by theenjoisk8r
i hav the same problem, and nothing happend when i clicked select open edges
Posted: Tue Sep 28, 2004 8:55 am
by {UC}Chief
i cant find it what page is it?
Posted: Tue Sep 28, 2004 12:09 pm
by Excal
The sealed world rules don't apply to the models themselves but only the collision models. And that goes with ANY collision model if it be vehicle or scenery or even weapon.
--Excalibur
Posted: Tue Sep 28, 2004 1:25 pm
by Danke
He's not making a model though. He's structuring a map.
Sealed world rules are in the first level compilation, I believe.