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Help w/ making vehicle animations
Posted: Sun Sep 19, 2004 9:23 am
by viperfreek89
Ok, im familiar w/ making animated scenery, but how would i go about making animations for vehicles? Such as a moving turrett that follows the reticle, or even making doors such ad in the Sneek.beta map. Help would be greatly appreciated.
Posted: Sun Sep 19, 2004 9:54 am
by Danke
I'm not positive about this, but look at some of the other vehicles animation graph tags and look at some of those animation names to get an idea of what they do.
Then do one animation in 3dsmax, like you would a scenery object. Say you are doing opening, like for the banshee. Then you would save the JMA file as opening.jma into the animations folder. Do that for all the ones that apply. Then do tool animations vehicles\name and that should work. Make the vehicle tag reference that and it should work, as far as I know.
EDIT: Forgot some things here. If you have the animations in there and compile them, open up that file in Guerilla. Under UNITS click add and name the label stand. Go to the ANIMATIONS drop down list and click add until you see an animation you want to use, the only ones you should need here are closed and maybe opening. Then go to the lowercase animations drop down list right below it and pick from the animations you exported before. Under weapons click add and label it fixed if you want it to be fixed, like the banshee. Look at other vehicles if you don't want it to do that (the ghost isn't fixed, I think because it moves seperately from the ghost itself). Go to vehicle and do the exact same thing you did in UNITS.
Most importantly, look at other model_animation tags for vehicles. They'll help a lot. Go in and click add a whole bunch of times until you can't, so you can see all the animations you can use.