Can't Run Radiosity
Posted: Tue Sep 07, 2004 6:57 pm
I was fixing up my map and then I tried to run radiosity in Sapien, but a messege came up in the game windo saying something like:
found degenerate triangle [bad UV's or somehting]
But the thing that makes me mad is that in Tool, when I ran the "structure" on it as I was working on it, just to make sure i had no open edges, it said it found a denegerate triangle, z-buffered triangle and nearly coplanar surfaces and radiosity WORKED.
The only thing I changed was a bitmap that I am not using currently in my map. But I did compile it and made the shaders. I also changed some of the structure to my level but, I dont think thats what is wrong with it. I didn't add any new textures/materials to it either.
So, how can I get radiosity to work? Or what is wrong with it?
found degenerate triangle [bad UV's or somehting]
But the thing that makes me mad is that in Tool, when I ran the "structure" on it as I was working on it, just to make sure i had no open edges, it said it found a denegerate triangle, z-buffered triangle and nearly coplanar surfaces and radiosity WORKED.


So, how can I get radiosity to work? Or what is wrong with it?