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Custom Content with Blender?
Posted: Sat Sep 04, 2004 2:14 pm
by Firewolf 23
I know how to create custom content with 3dsMax and gmax, but does any one know if it's possible with Blender? Has it ever been tried?
If you don't know what Blender is, go
here. 
Posted: Sun Sep 05, 2004 6:41 pm
by Robot_Science
I tried. Its pretty much a waste to try because there is no .jms exporter
Posted: Sun Sep 05, 2004 6:51 pm
by Danke
You can always convert it to something 3dsmax or gmax can use, but overall it's not worth it. Why would you model it in Blender anyway?
Posted: Sun Sep 05, 2004 8:34 pm
by Robot_Science
I tried it and it was so confusing it hurt. I didnt figure out anything. Gmax was so much easier and less painful.
Posted: Sun Sep 05, 2004 9:18 pm
by Danke
Well, you do get used to it. It's like milkshape and zmodeler, both have incredibly bad controls and general selection system, but most of the time it's all you can work with.
This really sucks for games like GTAIII and VC, both can only export to blender and zmodeler. Ugh.