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Posted: Tue Jun 29, 2004 12:14 am
by Veegie
it may seem weird, but it is supposed to be 0k
I have a rotating box in my level right now and it works
trust me
Posted: Wed Jun 30, 2004 1:57 pm
by geminijunodeluxe
Whenever I run animations through tool it always saves it as 0 bytes, and there really isnt any file there at all, what did you guys do to fix this?
Posted: Wed Jun 30, 2004 7:14 pm
by HoboRockAssassin
he just explained how his rotating box was 0bytes and it works fine and to trust him
so try that, it mite work like vegito sed
Posted: Wed Jun 30, 2004 9:23 pm
by Katarn
ok, could you do this for weapons tho, or would we need a full rigged mc body or rigged mc arms
Posted: Thu Jul 01, 2004 8:16 pm
by geminijunodeluxe
Nope i just tried it and there is no file, and I am making a vehicle not scenery just to let you know.
Posted: Sun Jul 04, 2004 1:13 pm
by geminijunodeluxe
So basically I am recreating the wraith, I used that new GBX model importer and i got the model in. Then I ran tool to create the physics and animations, both of those should all be there because its the model that was used to make the wraith, so then I combine them into a vehicle tag, and I get that same out of objects error in sapien, what am I doing wrong...
Posted: Mon Jul 05, 2004 5:44 pm
by Danke
geminijunodeluxe wrote:So basically I am recreating the wraith, I used that new GBX model importer and i got the model in. Then I ran tool to create the physics and animations, both of those should all be there because its the model that was used to make the wraith, so then I combine them into a vehicle tag, and I get that same out of objects error in sapien, what am I doing wrong...
This seems to happen to everyone making things that used to be in the game. Maybe try renaming it to something besides the wraith, there might still be some references here and there screwing with it. I doubt it though.
How do you make new cubemaps?
Posted: Tue Aug 31, 2004 9:02 am
by Banshee Ace
So how do you make new cubemaps?