Disabled Blitzkrieg Export Options

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VoiDeD
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Post by VoiDeD »

As of yet.. It isn't possible.
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Post by VoiDeD »

Then why the fuck are you posting here?

Shoo, go post in that section.
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Post by VoiDeD »

Ok??


Thats the biggest single reason why i hate spammers like you.

Dont make useless posts.
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Post by VoiDeD »

Well i figured if you just left this topic wouldn't have been replyed to.
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aarndo





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Post by aarndo »

Voided wrote:Well i figured if you just left this topic wouldn't have been replyed to.

dude STFU
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Post by VoiDeD »

aarndo wrote:
Voided wrote:Well i figured if you just left this topic wouldn't have been replyed to.

dude STFU
Dude.. Dont butt into topics where you're not supposed to be.
u stfu noob tryin to act all though. hey voided... lets add this guy to the fucken top 995 noob list
Add aarndo?

Its not the top 995 noob list.. Its the full list of n00bs.. Anyone who thinks they're good, but they suck, are automaticly added to the list.
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moneyjr1





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actualy it is

Post by moneyjr1 »

actuly it is ok just look at a10 map of the begginnig the marine is driveing just limit ther abillity so go around the map ehh just an i dea :lol:
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[cc]z@nd!




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Post by [cc]z@nd! »

uhhh...that's a scripted cinematic, there is NO reaction between the marines ai and the actual hog, they just scripted the hog's joints to move a certain way in proportion to the warthog's velocity and acceleration (not just speed acceleration, but the change of a velocity) all they really do is use in-game graphics, physics and sound and script the bipeds and stuff where to go and what to do...this is knida like that one guy saying that the poa was a vehicle b/c it was movin in the beginning cinematic...and then usin references to the books to say it was a vehicles. nOObs are so predictable...
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KiLLa_187





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Disabled Blitzkrieg Export Options

Post by KiLLa_187 »

It seems as Gearbox left out a exporting option or 2 in Blitzkrieg
Guess they don't want us making bipeds :?
here's some proof
http://genocide.epgservers.net/blitzkrieg's%20secrets.jpg
http://genocide.epgservers.net/blitzkrieg's%20secrets1.jpg
[users]axem




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Post by [users]axem »

dude. we can make new bipeds. ive done it. its coming out in my next map.
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Post by KiLLa_187 »

dude did u even look at the pics?
this means we can use the skin modifier just can't export it because gearbox left that option out.
Yes U can make a biped but not a good one...
It will either have gaps or overlapping faces when u animate it
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Post by [users]axem »

thats y you dont make a biped that cant use the chiefs animations
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Post by KiLLa_187 »

even if u do use MC's animation graph u have to link ever piece of geometry to the right bone witch causes cracks..trust me i kno...otherwise u just have one walking model with no animation
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Post by [users]axem »

ive done it before. trust me. (although that was a long time ago and i forgot how i did it)
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Post by KiLLa_187 »

pretty convienent don't ya think :wink:
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Danke




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Post by Danke »

I saw a fairly good biped someone made already. I believe the person also had a working jet pack too.
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Post by Tiamat »

I belive i made the first biped (correct me if i'm wrong) it was a walking matilic spiderlike quadraped named george. anyway me and killa are working together and we can make a biped linked to all the correct vertexis but it's a long a tedious process. we have tryed every modifier in both max 5 and 6 and nothing worksif u made a new biped with stretching texture plz share a picture or something but if it's just a bunch of seperate models then we alreay know how to do that.

(msg to killa: why didn't u show me these shots i know have a new idea on how to make it work i will test ASAP, which u know means a week or two for me :P )
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Post by therealtribe »

have u tried colllapseing the stack?

bipeds are buggers.
but think of the good side we can make rayman type bipeds. lol
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Post by KiLLa_187 »

My bad tiamat I been outa it lately....anyways I found a soultion to the problem just have to wait a couple days :-D
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