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tool.exe collisions geometry problem
Posted: Wed Aug 11, 2004 9:56 am
by CoRoBi
okay so i'm trying to make a vehicle and i'm following the sticky in the how to make custom vehicles tut but every time i try to make the collision geometry it says...
C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe collision-geometry
vehicles\cageball
Couldn't read map file './toolbeta.map'
### cageball.jms
EAX: 0xFFFFFFFE
EBX: 0x00000001
ECX: 0x0012CF60
EDX: 0x00000000
EDI: 0x0012CF60
ESI: 0x00000000
EBP: 0x0012D23C
ESP: 0x0012CE2C
EIP: 0x7FFE0304, C3 9C 81 0C ?????
EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plan
e_count<MAXIMUM_BSP3D_DEPTH
is something wrong with my model? sounds like i have too many global planes or something but i have no idea what that is or means. someone please help thanks!
Posted: Fri Aug 13, 2004 7:11 am
by HMC Helljumper
does anyone know how to fick this? i get hte same error when I am compiling my turrets collision geometry.
please help!
Posted: Fri Aug 13, 2004 9:13 pm
by John Spartan
same here i thought i was the only one...
Posted: Fri Aug 13, 2004 10:46 pm
by master_wolf
your model is all one object...right?
Posted: Sat Aug 14, 2004 6:39 am
by Grenadiac
Collision models should be extremely simple and blocky. It sounds like you are trying to use a full detail model. The number of polygons for a collision model should be much much lower than your full detail model.
Posted: Sat Aug 14, 2004 10:21 am
by HMC Helljumper
No, my thing is not all one object, I am trying to make my turret, and it has to be a vechicle right? So I made it different parts so that I can have animations.
I really have no clue what I am doing, the basic vehicle tut is ok for a banshee but it barely touches the surface of the things that you need to do witht the HEK to make a quality vehicle, or quality anyhting for that matter.
Anyone who has made a vehicle...
Please guide me through this and you will see my turret and my pod racer that I am working on ingame.
(PS - Whoever made icetrack, please reply to this topic.)
Posted: Sat Aug 14, 2004 10:49 am
by master_wolf
well i never made a vehicle, but, if you have all separate objects that touch, thats collision geometry...
Posted: Sun Aug 15, 2004 10:26 am
by HMC Helljumper
They don't touch each other, I made sure of that, so I wouldn't have any overlapping surfaces. What I did was, I tried to compile it as a pice of scenery to see if the model itself was sealed world satisfying. So I renamed the material to collision-geometry and applied it to everyhting hten exported it like a scenery's collision to see if it had any errors and I get that.
What do I do?
YAY!
Posted: Mon Aug 16, 2004 8:09 pm
by CoRoBi
i got it!!! i just added the "multires modifier" and then hit "generate" on the bottom of the tab and then brought the "vert count" down a lot and went through tool again and it worked! so thanks guys! hope this helps you other guys out!
NO NO NO
Posted: Tue Aug 17, 2004 11:58 am
by gamer49
you CAN NOT!!!!!!! EVER EVER USE A SPHERE /BALL/GEOSPHEAR WAT ever it is called. halo can not "creat "balls" cuse it dose not know wat is the top of it and wat is the bottom
serious?
Posted: Tue Aug 17, 2004 3:01 pm
by CoRoBi
that really sucks....is there a way to make it look like a ball in the game but now move like one??? would i just make the collision geometry a square instead of the cube but keep everything else a cube or something?
Posted: Tue Aug 17, 2004 3:05 pm
by gamer49
sry actually i was thinking of a dif error that looks ilke that ummmm i dont know wat to do wit that one sry