Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
-
VoiDeD
- Readers Club
- Posts: 1866
- Joined: Thu Jan 15, 2004 4:46 pm
- Location: Gurnee, IL
-
Contact:
Post
by VoiDeD »
Yes, theres alot of n00bs now a days..
BTW: ollie, are you tryin to beat me in post count?

-
Vaati
- Posts: 626
- Joined: Fri Mar 05, 2004 5:48 pm
- Location: Florida
-
Contact:
Post
by Vaati »
I joined in the beginning of March and there wernt as many though as there is now. Also I was kinda like a n00b in a way but I still knew how to mod.
-
EqUiNoX
- Posts: 1929
- Joined: Sat Feb 07, 2004 11:08 am
- Location: Bantron, USA
Post
by EqUiNoX »
Yeh, why would we ask you though...
-
HunterXI
- Posts: 3927
- Joined: Sat Nov 22, 2003 11:21 am
- Location: Azeroth
-
Contact:
Post
by HunterXI »
I joined back in November, last year, when the place was n00b free. How I wish it were those days

This post printed on 100% recycled electrons.
-
Banshee Ace
- Posts: 227
- Joined: Tue Jan 06, 2004 9:55 pm
Post
by Banshee Ace »
read the topic...
i've seen many master chief renders. where do these people get Master Chief's model?
-
Banshee Ace
- Posts: 227
- Joined: Tue Jan 06, 2004 9:55 pm
Post
by Banshee Ace »
oh man.. sorry for making you type all that for nothing... I meant this for Halo CE
i've seen many master chief renders. where do these people get Master Chief's model?
-
viperz
- Posts: 21
- Joined: Thu May 20, 2004 1:37 pm
Post
by viperz »
1. create a tiff with an alpha channel
2. compile it into a *.bitmap
3. create a new *.weapon_hud_interface to so it uses your reticle
a lot of tweaking will be required so it'll be good to compare it to other weapon huds.
-
Banshee Ace
- Posts: 227
- Joined: Tue Jan 06, 2004 9:55 pm
Post
by Banshee Ace »
okay... thanx
i've seen many master chief renders. where do these people get Master Chief's model?
-
BigRig
- Posts: 5
- Joined: Thu Jul 07, 2005 10:40 am
Post
by BigRig »
Viperz wrote:1. create a tiff with an alpha channel
2. compile it into a *.bitmap
3. create a new *.weapon_hud_interface to so it uses your reticle
a lot of tweaking will be required so it'll be good to compare it to other weapon huds.
how do you compile it into a bitmap?
-
Waverunner
- Posts: 2161
- Joined: Sat Feb 12, 2005 4:34 pm
- Location: I am pwn-proof.
-
Contact:
Post
by Waverunner »
Another year+ length bump! Not good.