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Wierd Open Edge error

Posted: Fri Aug 06, 2004 10:43 am
by gamble
Ok, Im making Red and Blue custom teleporters for each of the bases instead of using traditional green.

I made the faces. Made a sub-material and put the bitmap on it. I named the submaterial telered! Made the shader a .shader_transparent_chicago similar to the orginal teleporter but it has different animations. If its render only how come i still get an open edge error?

Image

Posted: Fri Aug 06, 2004 1:24 pm
by John Spartan
i cant help u but man that map looks awesome